Bleed #96

Core

Levels: 6

Operate type: OP_ACTIVE

Skill type: BLEED

Target: TARGET_ONE

Combat

Icon: icon.skill0096

Power:

Reuse: 13000

Hit time: 1080

Cast range:

Extra JSON

{"sets":{"levelModifier":"2","icon":"icon.skill0096","coolTime":"720","reuseDelay":"13000","magicLevel":"#magicLevel","hitTime":"1080","hitCancelTime":"500","mpConsume2":"#mpConsume2","activateRate":"100","effectPoint":"#effectPoint","target":"TARGET_ONE","skillType":"BLEED","operateType":"OP_ACTIVE","weaponsAllowed":"262160","nextAction":"attack","trait":"BLEED","saveVs":"CON"},"tables":{"#effectPoint":"119 154 237 279 311 323","#mpConsume2":"32 41 67 81 93 99","#abnormal_lv":"3 4 5 6 7 8","#power":"25 34 44 54 62 67","#hpsap":"0","#magicLevel":"24 32 49 58 66 70"},"for":"<for> \n      <effect abnormal=\"bleeding\" count=\"20\" name=\"Bleed\" stackType=\"Bleed\" stackOrder=\"#abnormal_lv\" time=\"1\" val=\"#power\"> \n        <mul order=\"0x30\" stat=\"runSpd\" val=\"0.8\"\/> \n      <\/effect>  \n      <effect count=\"1\" name=\"Heal\" time=\"0\" val=\"#hpsap\" applyOnCaster=\"true\"> \n        <def name=\"ignoreHpEff\" val=\"true\"\/> \n      <\/effect> \n    <\/for>","enchant1":"<enchant1 levels=\"30\" name=\"Cost\"> \n      <table name=\"#magicLevel\">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85<\/table>  \n      <table name=\"#mpConsume2\">88 86 85 83 82 80 79 77 76 74 73 71 70 68 67 65 64 62 61 59 58 56 55 53 52 50 49 47 46 44<\/table> \n    <\/enchant1>","enchant2":"","enchant3":"","cond":""}