Genesis Wiki Quests Path To Wizard

Path To Wizard (404)

Start NPC: Parina
Description: !Earth Snake: Wait! Do not deceive yourself into thinking I am a mere lizard just because I look like a basilisk. Although my appearance is unremarkable, I am a spirit of earth, which studies the principles of the world embodied within the soil and rock. Right now I am looking for a way to purify the negative forces that have seeped into the earth in these ruins. You say you are looking for the token of earth? Then I must test you to see if you are qualified to earn it. Just because the spirits of water, fire and wind have acknowledged you doesn't mean that I will do so as easily. *It is your task to find Red Soil that contains the strong life of the earth. You can obtain it by hunting a bea
Restrictions: Level 18+
Repeatable: No
Type: Solo
Location: village

Game Description

Step Description
1
Earth Snake
Objective: *It is your task to find Red Soil that contains the strong life of the earth.
Wait! Do not deceive yourself into thinking I am a mere lizard just because I look like a basilisk. Although my appearance is unremarkable, I am a spirit of earth, which studies the principles of the world embodied within the soil and rock. Right now I am looking for a way to purify the negative forces that have see...
2
Earth Snake
Objective: If you want to receive the token of earth from me, bring me back Red Soil.
If you want to receive the token of earth from me, bring me back Red Soil. The Red Soil contains the strong vitality of the earth and can be obtained by hunting the red bears that are frequently seen in the Fellmere Harvesting Grounds between the Ruins of Agony and the Orc Barracks.
3
Earth Snake
Objective: If you have collected all four tokens of fire, water, wind and earth, that symbolize the four elements of nature, go to Parina in Gludin.
If you have collected all four tokens of fire, water, wind and earth, that symbolize the four elements of nature, go to Parina in Gludin. Her deep understanding of elements and spirits will be able to guide you to a higher level.
4
Flame Salamander
Objective: So you've come to find the token of flame?
What is it, child of Humans? Aren't you frightened by the fumes of fire that I breathe? It has been a long time since I've seen a Human as fearless as you. So you've come to find the token of flame? Now I see that you are a Mystic who controls the powers of elements! Good ... If you grant me a favor, I will give you...
5
Flame Salamander
Objective: Didn't I tell you to *kill the Ratman Warrior and bring back the key of flame?* Only then can I give you the token of flame.
Child of Humans, have you come back already? Didn't I tell you to *kill the Ratman Warrior and bring back the key of flame?* Only then can I give you the token of flame. There are many Ratman Warriors north of these ruins or west beyond the mountains.
6
Flame Salamander
Objective: I give you the flame earring as a token of fire.
Ah ... I see you have found the key. I give you the flame earring as a token of fire. I name you predecessor of the flame ... Pray, do not neglect the desire for learning now rising within you. Your desires for knowledge lead to curiosity about the world. Thought caught up in that curiosity cannot stay in one place...
7
Flame Salamander
Objective: You have already been recognized as the predecessor of flame, now go find the token of wind.
Child of Humans ... Haven't you already received the token of flame from me? You have already been recognized as the predecessor of flame, now go find the token of wind. In order to find the token, you must meet the Wind Sylph. You can meet her at the entrance to the Wastelands that is southwest of here.
8
Lizardman of the Wastelands
Objective: Talk about the wind sylph
Nice to meet you, Human. I am a minstrel who savors the music in nature and loves to sing loudly. I regret that I cannot chat with you long. I am in the middle of listening to the song brought to me by the winds of the Wastelands. You've come because you have some business with me? What business are you talking abou...
9
Lizardman of the Wastelands
Objective: Talk about the noise
Ah ...! The spirit of wind up in the north? I've seen it a few times ... I hate that race, so I don't even associate with it at all. I just saw it from afar and it didn't even say hello, so I passed by. But why did you bring up the sylph? [Quest _404_PathToWizard 30410_1|Talk about the noise]
10
Lizardman of the Wastelands
Objective: I'm very sorry about that ...
I'm very sorry about that ... I didn't know I was making that much noise. Actually, I've been digging in the ground to bury my eggs here. I finished digging yesterday, and I've buried the eggs, so I won't be noisy any more. Won't you tell her that I'm really sorry? I also found this feather while I was digging. It m...
11
Lizardman of the Wastelands
Objective: Take the feather I gave you to the wind sylph.
Take the feather I gave you to the wind sylph. Don't forget to say that I said I am sorry about the noise ...
12
Parina
Objective: I am tired, so please go back to where you came from.
Looking closely, I see you are not the one I have been waiting for. I'm sorry, but I do not have anything to tell you. I am tired, so please go back to where you came from. However ... please be happy.
13
Parina
Objective: Hidden in nature are surprising powers: Water, Fire, Wind and Earth.
Hidden in nature are surprising powers: Water, Fire, Wind and Earth. With time, you too will understand. Until then you must be patient. (Only characters level 18 and above may undertake this quest.)
14
Parina
Objective: You are a Human Wizard that has already perceived the secrets of water, fire, wind, and earth.
You are a Human Wizard that has already perceived the secrets of water, fire, wind, and earth. There is no need for you to re-embark upon the journey of becoming a Wizard.
15
Parina
Objective: Take the bead of four seasons and go to the high priest.
Is there something you have not found yet? Don't you already have the four tokens of water, fire, wind and earth? Take the bead of four seasons and go to the high priest. He will be able to open your new future for you. I feel the power of a new beginning. He will not like me that much, but ... I respect him. Go bef...
16
Parina
Objective: Perform quest of changing profession to a Human Wizard
To become a Human Wizard, you must have the four tokens of water, fire, wind and earth. If you are not acknowledged by nature, which controls these four elements, you do not have the right to be called a Wizard. Go out into the world and collect the four tokens. The collection of the tokens can only be accomplished...
17
Parina
Objective: Please find and bring the tokens of water, fire, wind and earth.
How goes your journey of searching for the tokens? Please find and bring the tokens of water, fire, wind and earth.
18
Parina
Objective: Through the journey to collect tokens, you have proven your passion for learning, curiosity about the world, powers of deep investigation and contemplation, and strong will.
I see you have collected all four tokens of water, fire, wind and earth. Through the journey to collect tokens, you have proven your passion for learning, curiosity about the world, powers of deep investigation and contemplation, and strong will. You have created your future with your own hands. I give you the *bead...
19
Parina
Objective: Strong will to obtain knowledge is often compared to a flame.
The journey of becoming a Wizard begins with the will of a magician to learn new things. Strong will to obtain knowledge is often compared to a flame. You must first find the *token of flame*. In order to do that, you must meet the *Flame Spirit*. *It is in the form of a lizard wrapped up in flames and is near a vil...
20
Water Undine
Objective: *Kill the water seer and bring back two sparkle pebbles as proof.
Don't be a nuisance and disappear. I am busy purifying the force of water in the surrounding land! You want to earn the token of water? Well then, do me one favor. Do you see that lake? On the other side of the lake is a monster shaped like a strange eye called the *water seer*. It disturbs the force of water in thi...
21
Water Undine
Objective: You can obtain the pebbles by killing the water seer.
You don't have the sparkling pebbles yet? You can obtain the pebbles by killing the water seer. Bring back two of them. Please hurry! If I change my mind. I may just give away the token of water to someone else.
22
Water Undine
Objective: As I promised, I will give you the token of water.
Oh! Surprisingly, you have some skill! Now it will be a little easier for me to purify the water. As I promised, I will give you the token of water. Studier of the water, do not be lazy in your quest for truth. When a magician's knowledge reaches a certain level, his understanding of the world turns to steadfast fai...
23
Water Undine
Objective: I told you to go find the earth snake!
Have you forgotten what I've said already? I told you to go find the earth snake! Go to the Grim Ruins north of here to meet it. You haven't given up on the token of earth, have you?
24
Wind Sylph
Objective: I see you have come to find the Wind Token.
I see you have come to find the Wind Token. The winds blowing here told me of your story. If you grant me one favor, I will happily give you the Wind Token. Not long ago, *the wastelands Lizardman* appeared in the Southern Wastelands, and it has been so noisy ever since that I haven't been able to savor the wind com...
25
Wind Sylph
Objective: *Go to the Wasteland Lizardman.* He is in the Southern Wastelands.
Is it that you do not wish to grant my request? All the noise gives me a headache ... Please, I beg you. *Go to the Wasteland Lizardman.* He is in the Southern Wastelands. The safest route for you will be to follow the road west of the valley and then head south.
26
Wind Sylph
Objective: As a token of my appreciation, I give you the token of wind.
Thank you very much. Now I can meditate in peace. I was thinking of going to some other land because it was so noisy. As a token of my appreciation, I give you the token of wind. Searcher of the wind, please do not forget your naive curiosity about materials. Curiosity always leads to investigation. The deep contemp...
27
Wind Sylph
Objective: What you must find now is the token of water.
I see you have already earned the Wind Token from me. What you must find now is the token of water. To find it, you must meet the undine of the water. The undine of the water is at Fellmere Lake. To find the lake, you must go north of here. Go pass the abandoned camp where the Ol Mahums are and go a little more nort...