Tears l1

Tears l1 D

ID 9641
P.Atk: 5
M.Atk: 5
Atk.Speed: 433
Critical: 120
Accuracy: -4.0000
Soulshots: 2
Spiritshots: 2
Weight: 300
Price: -
Crystal D Count: 743
No 100% recipe found for this item.
All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type D
db.dropable NULL
db.extra_json {"sets":{"crystal_count":"743","crystal_type":"D","crystallizable":"true","icon":"icon.weapon_monster_i00","rnd_dam":"5","sellable":"false","soulshots":"2","spiritshots":"2","type":"DAGGER","weight":"300"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"RIGHT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pAtk\" order=\"0x10\" value=\"5\"\/>\n <add stat=\"mAtk\" order=\"0x10\" value=\"5\"\/>\n <set stat=\"baseCrit\" order=\"0x08\" value=\"120\"\/>\n <set stat=\"atkBaseSpeed\" order=\"0x08\" value=\"433\"\/>\n <add stat=\"accCombat\" order=\"0x10\" value=\"-4.0000\"\/>\n <enchant stat=\"pAtk\" order=\"0x0C\" value=\"0\"\/>\n <enchant stat=\"mAtk\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.weapon_monster_i00
db.id 9641
db.item_type DAGGER
db.name Tears l1
db.price NULL
db.raw_xml <weapon id="9641" name="Tears l1"> <set name="crystal_count" value="743"/> <set name="crystal_type" value="D"/> <set name="crystallizable" value="true"/> <set name="icon" value="icon.weapon_monster_i00"/> <set name="rnd_dam" value="5"/> <set name="sellable" value="false"/> <set name="soulshots" value="2"/> <set name="spiritshots" value="2"/> <set name="type" value="DAGGER"/> <set name="weight" value="300"/> <equip> <slot id="RIGHT_HAND"/> </equip> <for> <add stat="pAtk" order="0x10" value="5"/> <add stat="mAtk" order="0x10" value="5"/> <set stat="baseCrit" order="0x08" value="120"/> <set stat="atkBaseSpeed" order="0x08" value="433"/> <add stat="accCombat" order="0x10" value="-4.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for> </weapon>
db.sellable 0
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:31
db.weight 300
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="RIGHT_HAND"/> </equip>
extra_json.extra.for <for> <add stat="pAtk" order="0x10" value="5"/> <add stat="mAtk" order="0x10" value="5"/> <set stat="baseCrit" order="0x08" value="120"/> <set stat="atkBaseSpeed" order="0x08" value="433"/> <add stat="accCombat" order="0x10" value="-4.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_count 743
extra_json.sets.crystal_type D
extra_json.sets.crystallizable true
extra_json.sets.icon icon.weapon_monster_i00
extra_json.sets.rnd_dam 5
extra_json.sets.sellable false
extra_json.sets.soulshots 2
extra_json.sets.spiritshots 2
extra_json.sets.type DAGGER
extra_json.sets.weight 300
raw_xml.weapon.@id 9641
raw_xml.weapon.@name Tears l1
raw_xml.weapon.equip[0].equip.slot[0].slot.@id RIGHT_HAND
raw_xml.weapon.for[0].for.add[0].add.@order 0x10
raw_xml.weapon.for[0].for.add[0].add.@stat pAtk
raw_xml.weapon.for[0].for.add[0].add.@value 5
raw_xml.weapon.for[0].for.add[1].add.@order 0x10
raw_xml.weapon.for[0].for.add[1].add.@stat mAtk
raw_xml.weapon.for[0].for.add[1].add.@value 5
raw_xml.weapon.for[0].for.add[2].add.@order 0x10
raw_xml.weapon.for[0].for.add[2].add.@stat accCombat
raw_xml.weapon.for[0].for.add[2].add.@value -4.0000
raw_xml.weapon.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[0].enchant.@stat pAtk
raw_xml.weapon.for[0].for.enchant[0].enchant.@value 0
raw_xml.weapon.for[0].for.enchant[1].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[1].enchant.@stat mAtk
raw_xml.weapon.for[0].for.enchant[1].enchant.@value 0
raw_xml.weapon.for[0].for.set[0].set.@order 0x08
raw_xml.weapon.for[0].for.set[0].set.@stat baseCrit
raw_xml.weapon.for[0].for.set[0].set.@value 120
raw_xml.weapon.for[0].for.set[1].set.@order 0x08
raw_xml.weapon.for[0].for.set[1].set.@stat atkBaseSpeed
raw_xml.weapon.for[0].for.set[1].set.@value 433
raw_xml.weapon.set[0].set.@name crystal_count
raw_xml.weapon.set[0].set.@value 743
raw_xml.weapon.set[1].set.@name crystal_type
raw_xml.weapon.set[1].set.@value D
raw_xml.weapon.set[2].set.@name crystallizable
raw_xml.weapon.set[2].set.@value true
raw_xml.weapon.set[3].set.@name icon
raw_xml.weapon.set[3].set.@value icon.weapon_monster_i00
raw_xml.weapon.set[4].set.@name rnd_dam
raw_xml.weapon.set[4].set.@value 5
raw_xml.weapon.set[5].set.@name sellable
raw_xml.weapon.set[5].set.@value false
raw_xml.weapon.set[6].set.@name soulshots
raw_xml.weapon.set[6].set.@value 2
raw_xml.weapon.set[7].set.@name spiritshots
raw_xml.weapon.set[7].set.@value 2
raw_xml.weapon.set[8].set.@name type
raw_xml.weapon.set[8].set.@value DAGGER
raw_xml.weapon.set[9].set.@name weight
raw_xml.weapon.set[9].set.@value 300
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