Sprite's Staff

Sprite's Staff B

ID 92
P.Atk: 170
M.Atk: 122
Atk.Speed: 325
Critical: 40
Accuracy: 5.0000
Soulshots: 1
Spiritshots: 1
Weight: 960
Price: 8,680,000
Crystal B Count: 1,157
Recipe: Sprite's Staff (100%)
Recipe: Sprite's Staff (100%) (chance: 100%)
Level: 6 · MP: 174 · Produced Qty: 1
  • Recipe: Sprite's Staff (100%)1Recipe: Sprite's Staff (100%)(1 total)
  • Sprite's Staff Head12Sprite's Staff Head(12 total)
  • Maestro Holder3Maestro Holder(3 total)
    • Varnish of Purity10Varnish of Purity(30 total)
      • Coarse Bone Powder3Coarse Bone Powder(90 total)
        • Animal Bone10Animal Bone(900 total)
      • Varnish3Varnish(90 total)
      • Stone of Purity1Stone of Purity(30 total)
    • Mold Lubricant10Mold Lubricant(30 total)
    • Mold Hardener10Mold Hardener(30 total)
  • Oriharukon75Oriharukon(75 total)
    • Synthetic Cokes1Synthetic Cokes(75 total)
      • Cokes3Cokes(225 total)
        • Coal3Coal(675 total)
        • Charcoal3Charcoal(675 total)
      • Oriharukon Ore1Oriharukon Ore(75 total)
    • Silver Nugget12Silver Nugget(900 total)
    • Oriharukon Ore4Oriharukon Ore(300 total)
  • Coarse Bone Powder150Coarse Bone Powder(150 total)
    • Animal Bone10Animal Bone(1500 total)
  • Compound Braid75Compound Braid(75 total)
    • Braided Hemp5Braided Hemp(375 total)
      • Stem5Stem(1875 total)
    • Thread5Thread(375 total)
  • Enria75Enria(75 total)
  • Crystal: C-Grade491Crystal: C-Grade(491 total)
  • Gemstone B62Gemstone B(62 total)
All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type B
db.dropable NULL
db.extra_json {"sets":{"is_magic_weapon":"true","crystal_count":"1157","crystal_type":"B","crystallizable":"true","icon":"icon.weapon_sprites_staff_i00","price":"8680000","rnd_dam":"20","soulshots":"1","spiritshots":"1","ensoul_slots":"1","ensoul_bm_slots":"1","type":"BIGBLUNT","weight":"960"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"LEFT_RIGHT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pAtk\" order=\"0x10\" value=\"170\"\/>\n <add stat=\"mAtk\" order=\"0x10\" value=\"122\"\/>\n <set stat=\"baseCrit\" order=\"0x08\" value=\"40\"\/>\n <set stat=\"atkBaseSpeed\" order=\"0x08\" value=\"325\"\/>\n <add stat=\"accCombat\" order=\"0x10\" value=\"5.0000\"\/>\n <enchant stat=\"pAtk\" order=\"0x0C\" value=\"0\"\/>\n <enchant stat=\"mAtk\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.weapon_sprites_staff_i00
db.id 92
db.item_type BIGBLUNT
db.name Sprite's Staff
db.price 8680000
db.raw_xml <weapon id="92" name="Sprite's Staff"> <!-- [sprite_s_staff] --> <set name="is_magic_weapon" value="true"/> <set name="crystal_count" value="1157"/> <set name="crystal_type" value="B"/> <set name="crystallizable" value="true"/> <set name="icon" value="icon.weapon_sprites_staff_i00"/> <set name="price" value="8680000"/> <set name="rnd_dam" value="20"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="ensoul_slots" value="1"/> <set name="ensoul_bm_slots" value="1"/> <set name="type" value="BIGBLUNT"/> <set name="weight" value="960"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <for> <add stat="pAtk" order="0x10" value="170"/> <add stat="mAtk" order="0x10" value="122"/> <set stat="baseCrit" order="0x08" value="40"/> <set stat="atkBaseSpeed" order="0x08" value="325"/> <add stat="accCombat" order="0x10" value="5.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for> </weapon>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:30
db.weight 960
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="LEFT_RIGHT_HAND"/> </equip>
extra_json.extra.for <for> <add stat="pAtk" order="0x10" value="170"/> <add stat="mAtk" order="0x10" value="122"/> <set stat="baseCrit" order="0x08" value="40"/> <set stat="atkBaseSpeed" order="0x08" value="325"/> <add stat="accCombat" order="0x10" value="5.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_count 1157
extra_json.sets.crystal_type B
extra_json.sets.crystallizable true
extra_json.sets.ensoul_bm_slots 1
extra_json.sets.ensoul_slots 1
extra_json.sets.icon icon.weapon_sprites_staff_i00
extra_json.sets.is_magic_weapon true
extra_json.sets.price 8680000
extra_json.sets.rnd_dam 20
extra_json.sets.soulshots 1
extra_json.sets.spiritshots 1
extra_json.sets.type BIGBLUNT
extra_json.sets.weight 960
raw_xml.weapon.@id 92
raw_xml.weapon.@name Sprite's Staff
raw_xml.weapon.equip[0].equip.slot[0].slot.@id LEFT_RIGHT_HAND
raw_xml.weapon.for[0].for.add[0].add.@order 0x10
raw_xml.weapon.for[0].for.add[0].add.@stat pAtk
raw_xml.weapon.for[0].for.add[0].add.@value 170
raw_xml.weapon.for[0].for.add[1].add.@order 0x10
raw_xml.weapon.for[0].for.add[1].add.@stat mAtk
raw_xml.weapon.for[0].for.add[1].add.@value 122
raw_xml.weapon.for[0].for.add[2].add.@order 0x10
raw_xml.weapon.for[0].for.add[2].add.@stat accCombat
raw_xml.weapon.for[0].for.add[2].add.@value 5.0000
raw_xml.weapon.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[0].enchant.@stat pAtk
raw_xml.weapon.for[0].for.enchant[0].enchant.@value 0
raw_xml.weapon.for[0].for.enchant[1].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[1].enchant.@stat mAtk
raw_xml.weapon.for[0].for.enchant[1].enchant.@value 0
raw_xml.weapon.for[0].for.set[0].set.@order 0x08
raw_xml.weapon.for[0].for.set[0].set.@stat baseCrit
raw_xml.weapon.for[0].for.set[0].set.@value 40
raw_xml.weapon.for[0].for.set[1].set.@order 0x08
raw_xml.weapon.for[0].for.set[1].set.@stat atkBaseSpeed
raw_xml.weapon.for[0].for.set[1].set.@value 325
raw_xml.weapon.set[0].set.@name is_magic_weapon
raw_xml.weapon.set[0].set.@value true
raw_xml.weapon.set[10].set.@name ensoul_bm_slots
raw_xml.weapon.set[10].set.@value 1
raw_xml.weapon.set[11].set.@name type
raw_xml.weapon.set[11].set.@value BIGBLUNT
raw_xml.weapon.set[12].set.@name weight
raw_xml.weapon.set[12].set.@value 960
raw_xml.weapon.set[1].set.@name crystal_count
raw_xml.weapon.set[1].set.@value 1157
raw_xml.weapon.set[2].set.@name crystal_type
raw_xml.weapon.set[2].set.@value B
raw_xml.weapon.set[3].set.@name crystallizable
raw_xml.weapon.set[3].set.@value true
raw_xml.weapon.set[4].set.@name icon
raw_xml.weapon.set[4].set.@value icon.weapon_sprites_staff_i00
raw_xml.weapon.set[5].set.@name price
raw_xml.weapon.set[5].set.@value 8680000
raw_xml.weapon.set[6].set.@name rnd_dam
raw_xml.weapon.set[6].set.@value 20
raw_xml.weapon.set[7].set.@name soulshots
raw_xml.weapon.set[7].set.@value 1
raw_xml.weapon.set[8].set.@name spiritshots
raw_xml.weapon.set[8].set.@value 1
raw_xml.weapon.set[9].set.@name ensoul_slots
raw_xml.weapon.set[9].set.@value 1
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