Shadow Item: Dark Crystal Shield

Shadow Item: Dark Crystal Shield A

ID 9084
P.Atk: -
M.Atk: -
Atk.Speed: -
Critical: -
Accuracy: -
Soulshots: 0
Spiritshots: 0
Weight: 1,190
Price: -
Crystal A Count: -
No 60% recipe found for this item.
All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type A
db.dropable 0
db.extra_json {"sets":{"enchantable":"false","crystal_type":"A","dropable":"false","durability":"600","icon":"icon.shield_dark_crystal_shield_i00","rnd_dam":"0","sellable":"false","soulshots":"0","spiritshots":"0","tradeable":"false","type":"NONE","weight":"1190"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"LEFT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"sDef\" order=\"0x10\" value=\"243\"\/>\n <add stat=\"rShld\" order=\"0x10\" value=\"20\"\/>\n <add stat=\"rEvas\" order=\"0x10\" value=\"-8.0000\"\/>\n <enchant stat=\"sDef\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.shield_dark_crystal_shield_i00
db.id 9084
db.item_type NONE
db.name Shadow Item: Dark Crystal Shield
db.price NULL
db.raw_xml <weapon id="9084" name="Shadow Item: Dark Crystal Shield"> <!-- [event_shadow_dark_crystal_shield] --> <set name="enchantable" value="false"/> <set name="crystal_type" value="A"/> <set name="dropable" value="false"/> <set name="durability" value="600"/> <set name="icon" value="icon.shield_dark_crystal_shield_i00"/> <set name="rnd_dam" value="0"/> <set name="sellable" value="false"/> <set name="soulshots" value="0"/> <set name="spiritshots" value="0"/> <set name="tradeable" value="false"/> <set name="type" value="NONE"/> <set name="weight" value="1190"/> <equip> <slot id="LEFT_HAND"/> </equip> <for> <add stat="sDef" order="0x10" value="243"/> <add stat="rShld" order="0x10" value="20"/> <add stat="rEvas" order="0x10" value="-8.0000"/> <enchant stat="sDef" order="0x0C" value="0"/> </for> </weapon>
db.sellable 0
db.stackable 0
db.tradeable 0
db.updated_at 2026-02-12 03:16:31
db.weight 1190
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="LEFT_HAND"/> </equip>
extra_json.extra.for <for> <add stat="sDef" order="0x10" value="243"/> <add stat="rShld" order="0x10" value="20"/> <add stat="rEvas" order="0x10" value="-8.0000"/> <enchant stat="sDef" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_type A
extra_json.sets.dropable false
extra_json.sets.durability 600
extra_json.sets.enchantable false
extra_json.sets.icon icon.shield_dark_crystal_shield_i00
extra_json.sets.rnd_dam 0
extra_json.sets.sellable false
extra_json.sets.soulshots 0
extra_json.sets.spiritshots 0
extra_json.sets.tradeable false
extra_json.sets.type NONE
extra_json.sets.weight 1190
raw_xml.weapon.@id 9084
raw_xml.weapon.@name Shadow Item: Dark Crystal Shield
raw_xml.weapon.equip[0].equip.slot[0].slot.@id LEFT_HAND
raw_xml.weapon.for[0].for.add[0].add.@order 0x10
raw_xml.weapon.for[0].for.add[0].add.@stat sDef
raw_xml.weapon.for[0].for.add[0].add.@value 243
raw_xml.weapon.for[0].for.add[1].add.@order 0x10
raw_xml.weapon.for[0].for.add[1].add.@stat rShld
raw_xml.weapon.for[0].for.add[1].add.@value 20
raw_xml.weapon.for[0].for.add[2].add.@order 0x10
raw_xml.weapon.for[0].for.add[2].add.@stat rEvas
raw_xml.weapon.for[0].for.add[2].add.@value -8.0000
raw_xml.weapon.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[0].enchant.@stat sDef
raw_xml.weapon.for[0].for.enchant[0].enchant.@value 0
raw_xml.weapon.set[0].set.@name enchantable
raw_xml.weapon.set[0].set.@value false
raw_xml.weapon.set[10].set.@name type
raw_xml.weapon.set[10].set.@value NONE
raw_xml.weapon.set[11].set.@name weight
raw_xml.weapon.set[11].set.@value 1190
raw_xml.weapon.set[1].set.@name crystal_type
raw_xml.weapon.set[1].set.@value A
raw_xml.weapon.set[2].set.@name dropable
raw_xml.weapon.set[2].set.@value false
raw_xml.weapon.set[3].set.@name durability
raw_xml.weapon.set[3].set.@value 600
raw_xml.weapon.set[4].set.@name icon
raw_xml.weapon.set[4].set.@value icon.shield_dark_crystal_shield_i00
raw_xml.weapon.set[5].set.@name rnd_dam
raw_xml.weapon.set[5].set.@value 0
raw_xml.weapon.set[6].set.@name sellable
raw_xml.weapon.set[6].set.@value false
raw_xml.weapon.set[7].set.@name soulshots
raw_xml.weapon.set[7].set.@value 0
raw_xml.weapon.set[8].set.@name spiritshots
raw_xml.weapon.set[8].set.@value 0
raw_xml.weapon.set[9].set.@name tradeable
raw_xml.weapon.set[9].set.@value false
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