Shadow Item: Great Axe

Shadow Item: Great Axe B

ID 8858
P.Atk: 175
M.Atk: 91
Atk.Speed: 325
Critical: 80
Accuracy: -4.0000
Soulshots: 1
Spiritshots: 1
Weight: 1,940
Price: -
Crystal B Count: -
No 100% recipe found for this item.
All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type B
db.dropable 0
db.extra_json {"sets":{"enchantable":"false","crystal_type":"B","dropable":"false","durability":"300","icon":"icon.time_weapon_great_axe_i00","rnd_dam":"10","sellable":"false","soulshots":"1","spiritshots":"1","tradeable":"false","type":"POLE","weight":"1940"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"LEFT_RIGHT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pAtk\" order=\"0x10\" value=\"175\"\/>\n <add stat=\"mAtk\" order=\"0x10\" value=\"91\"\/>\n <set stat=\"baseCrit\" order=\"0x08\" value=\"80\"\/>\n <set stat=\"atkBaseSpeed\" order=\"0x08\" value=\"325\"\/>\n <add stat=\"accCombat\" order=\"0x10\" value=\"-4.0000\"\/>\n <enchant stat=\"pAtk\" order=\"0x0C\" value=\"0\"\/>\n <enchant stat=\"mAtk\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":"<skills>\n <skill id=\"3599\" level=\"1\"\/>\n <\/skills>"}}
db.icon icon.time_weapon_great_axe_i00
db.id 8858
db.item_type POLE
db.name Shadow Item: Great Axe
db.price NULL
db.raw_xml <weapon id="8858" name="Shadow Item: Great Axe"> <!-- [shadow_great_axe] --> <set name="enchantable" value="false"/> <set name="crystal_type" value="B"/> <set name="dropable" value="false"/> <set name="durability" value="300"/> <set name="icon" value="icon.time_weapon_great_axe_i00"/> <set name="rnd_dam" value="10"/> <set name="sellable" value="false"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="tradeable" value="false"/> <set name="type" value="POLE"/> <set name="weight" value="1940"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <skills> <skill id="3599" level="1"/> </skills> <for> <add stat="pAtk" order="0x10" value="175"/> <add stat="mAtk" order="0x10" value="91"/> <set stat="baseCrit" order="0x08" value="80"/> <set stat="atkBaseSpeed" order="0x08" value="325"/> <add stat="accCombat" order="0x10" value="-4.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for> </weapon>
db.sellable 0
db.stackable 0
db.tradeable 0
db.updated_at 2026-02-12 03:16:31
db.weight 1940
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="LEFT_RIGHT_HAND"/> </equip>
extra_json.extra.for <for> <add stat="pAtk" order="0x10" value="175"/> <add stat="mAtk" order="0x10" value="91"/> <set stat="baseCrit" order="0x08" value="80"/> <set stat="atkBaseSpeed" order="0x08" value="325"/> <add stat="accCombat" order="0x10" value="-4.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for>
extra_json.extra.skills <skills> <skill id="3599" level="1"/> </skills>
extra_json.sets.crystal_type B
extra_json.sets.dropable false
extra_json.sets.durability 300
extra_json.sets.enchantable false
extra_json.sets.icon icon.time_weapon_great_axe_i00
extra_json.sets.rnd_dam 10
extra_json.sets.sellable false
extra_json.sets.soulshots 1
extra_json.sets.spiritshots 1
extra_json.sets.tradeable false
extra_json.sets.type POLE
extra_json.sets.weight 1940
raw_xml.weapon.@id 8858
raw_xml.weapon.@name Shadow Item: Great Axe
raw_xml.weapon.equip[0].equip.slot[0].slot.@id LEFT_RIGHT_HAND
raw_xml.weapon.for[0].for.add[0].add.@order 0x10
raw_xml.weapon.for[0].for.add[0].add.@stat pAtk
raw_xml.weapon.for[0].for.add[0].add.@value 175
raw_xml.weapon.for[0].for.add[1].add.@order 0x10
raw_xml.weapon.for[0].for.add[1].add.@stat mAtk
raw_xml.weapon.for[0].for.add[1].add.@value 91
raw_xml.weapon.for[0].for.add[2].add.@order 0x10
raw_xml.weapon.for[0].for.add[2].add.@stat accCombat
raw_xml.weapon.for[0].for.add[2].add.@value -4.0000
raw_xml.weapon.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[0].enchant.@stat pAtk
raw_xml.weapon.for[0].for.enchant[0].enchant.@value 0
raw_xml.weapon.for[0].for.enchant[1].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[1].enchant.@stat mAtk
raw_xml.weapon.for[0].for.enchant[1].enchant.@value 0
raw_xml.weapon.for[0].for.set[0].set.@order 0x08
raw_xml.weapon.for[0].for.set[0].set.@stat baseCrit
raw_xml.weapon.for[0].for.set[0].set.@value 80
raw_xml.weapon.for[0].for.set[1].set.@order 0x08
raw_xml.weapon.for[0].for.set[1].set.@stat atkBaseSpeed
raw_xml.weapon.for[0].for.set[1].set.@value 325
raw_xml.weapon.set[0].set.@name enchantable
raw_xml.weapon.set[0].set.@value false
raw_xml.weapon.set[10].set.@name type
raw_xml.weapon.set[10].set.@value POLE
raw_xml.weapon.set[11].set.@name weight
raw_xml.weapon.set[11].set.@value 1940
raw_xml.weapon.set[1].set.@name crystal_type
raw_xml.weapon.set[1].set.@value B
raw_xml.weapon.set[2].set.@name dropable
raw_xml.weapon.set[2].set.@value false
raw_xml.weapon.set[3].set.@name durability
raw_xml.weapon.set[3].set.@value 300
raw_xml.weapon.set[4].set.@name icon
raw_xml.weapon.set[4].set.@value icon.time_weapon_great_axe_i00
raw_xml.weapon.set[5].set.@name rnd_dam
raw_xml.weapon.set[5].set.@value 10
raw_xml.weapon.set[6].set.@name sellable
raw_xml.weapon.set[6].set.@value false
raw_xml.weapon.set[7].set.@name soulshots
raw_xml.weapon.set[7].set.@value 1
raw_xml.weapon.set[8].set.@name spiritshots
raw_xml.weapon.set[8].set.@value 1
raw_xml.weapon.set[9].set.@name tradeable
raw_xml.weapon.set[9].set.@value false
raw_xml.weapon.skills[0].skills.skill[0].skill.@id 3599
raw_xml.weapon.skills[0].skills.skill[0].skill.@level 1
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