Morning Star

Morning Star D

ID 88
P.Atk: 79
M.Atk: 47
Atk.Speed: 379
Critical: 40
Accuracy: 5.0000
Soulshots: 3
Spiritshots: 3
Weight: 1,720
Price: 1,400,000
Crystal D Count: 2,545
Recipe: Morning Star
Recipe: Morning Star (chance: 100%)
Level: 3 · MP: 120 · Produced Qty: 1
  • Morning Star Head7Morning Star Head(7 total)
  • Steel128Steel(128 total)
    • Varnish5Varnish(640 total)
    • Iron Ore5Iron Ore(640 total)
  • Cokes128Cokes(128 total)
    • Coal3Coal(384 total)
    • Charcoal3Charcoal(384 total)
  • High Grade Suede64High Grade Suede(64 total)
    • Coarse Bone Powder1Coarse Bone Powder(64 total)
      • Animal Bone10Animal Bone(640 total)
    • Suede3Suede(192 total)
  • Crystal: D-Grade430Crystal: D-Grade(430 total)
  • Gemstone D139Gemstone D(139 total)
All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type D
db.dropable NULL
db.extra_json {"sets":{"crystal_count":"2545","crystal_type":"D","crystallizable":"true","icon":"icon.weapon_morning_star_i00","price":"1400000","rnd_dam":"20","soulshots":"3","spiritshots":"3","ensoul_slots":"1","ensoul_bm_slots":"1","type":"BLUNT","weight":"1720"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"RIGHT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pAtk\" order=\"0x10\" value=\"79\"\/>\n <add stat=\"mAtk\" order=\"0x10\" value=\"47\"\/>\n <set stat=\"baseCrit\" order=\"0x08\" value=\"40\"\/>\n <set stat=\"atkBaseSpeed\" order=\"0x08\" value=\"379\"\/>\n <add stat=\"accCombat\" order=\"0x10\" value=\"5.0000\"\/>\n <enchant stat=\"pAtk\" order=\"0x0C\" value=\"0\"\/>\n <enchant stat=\"mAtk\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.weapon_morning_star_i00
db.id 88
db.item_type BLUNT
db.name Morning Star
db.price 1400000
db.raw_xml <weapon id="88" name="Morning Star"> <!-- [morning_star] --> <set name="crystal_count" value="2545"/> <set name="crystal_type" value="D"/> <set name="crystallizable" value="true"/> <set name="icon" value="icon.weapon_morning_star_i00"/> <set name="price" value="1400000"/> <set name="rnd_dam" value="20"/> <set name="soulshots" value="3"/> <set name="spiritshots" value="3"/> <set name="ensoul_slots" value="1"/> <set name="ensoul_bm_slots" value="1"/> <set name="type" value="BLUNT"/> <set name="weight" value="1720"/> <equip> <slot id="RIGHT_HAND"/> </equip> <for> <add stat="pAtk" order="0x10" value="79"/> <add stat="mAtk" order="0x10" value="47"/> <set stat="baseCrit" order="0x08" value="40"/> <set stat="atkBaseSpeed" order="0x08" value="379"/> <add stat="accCombat" order="0x10" value="5.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for> </weapon>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:30
db.weight 1720
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="RIGHT_HAND"/> </equip>
extra_json.extra.for <for> <add stat="pAtk" order="0x10" value="79"/> <add stat="mAtk" order="0x10" value="47"/> <set stat="baseCrit" order="0x08" value="40"/> <set stat="atkBaseSpeed" order="0x08" value="379"/> <add stat="accCombat" order="0x10" value="5.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_count 2545
extra_json.sets.crystal_type D
extra_json.sets.crystallizable true
extra_json.sets.ensoul_bm_slots 1
extra_json.sets.ensoul_slots 1
extra_json.sets.icon icon.weapon_morning_star_i00
extra_json.sets.price 1400000
extra_json.sets.rnd_dam 20
extra_json.sets.soulshots 3
extra_json.sets.spiritshots 3
extra_json.sets.type BLUNT
extra_json.sets.weight 1720
raw_xml.weapon.@id 88
raw_xml.weapon.@name Morning Star
raw_xml.weapon.equip[0].equip.slot[0].slot.@id RIGHT_HAND
raw_xml.weapon.for[0].for.add[0].add.@order 0x10
raw_xml.weapon.for[0].for.add[0].add.@stat pAtk
raw_xml.weapon.for[0].for.add[0].add.@value 79
raw_xml.weapon.for[0].for.add[1].add.@order 0x10
raw_xml.weapon.for[0].for.add[1].add.@stat mAtk
raw_xml.weapon.for[0].for.add[1].add.@value 47
raw_xml.weapon.for[0].for.add[2].add.@order 0x10
raw_xml.weapon.for[0].for.add[2].add.@stat accCombat
raw_xml.weapon.for[0].for.add[2].add.@value 5.0000
raw_xml.weapon.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[0].enchant.@stat pAtk
raw_xml.weapon.for[0].for.enchant[0].enchant.@value 0
raw_xml.weapon.for[0].for.enchant[1].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[1].enchant.@stat mAtk
raw_xml.weapon.for[0].for.enchant[1].enchant.@value 0
raw_xml.weapon.for[0].for.set[0].set.@order 0x08
raw_xml.weapon.for[0].for.set[0].set.@stat baseCrit
raw_xml.weapon.for[0].for.set[0].set.@value 40
raw_xml.weapon.for[0].for.set[1].set.@order 0x08
raw_xml.weapon.for[0].for.set[1].set.@stat atkBaseSpeed
raw_xml.weapon.for[0].for.set[1].set.@value 379
raw_xml.weapon.set[0].set.@name crystal_count
raw_xml.weapon.set[0].set.@value 2545
raw_xml.weapon.set[10].set.@name type
raw_xml.weapon.set[10].set.@value BLUNT
raw_xml.weapon.set[11].set.@name weight
raw_xml.weapon.set[11].set.@value 1720
raw_xml.weapon.set[1].set.@name crystal_type
raw_xml.weapon.set[1].set.@value D
raw_xml.weapon.set[2].set.@name crystallizable
raw_xml.weapon.set[2].set.@value true
raw_xml.weapon.set[3].set.@name icon
raw_xml.weapon.set[3].set.@value icon.weapon_morning_star_i00
raw_xml.weapon.set[4].set.@name price
raw_xml.weapon.set[4].set.@value 1400000
raw_xml.weapon.set[5].set.@name rnd_dam
raw_xml.weapon.set[5].set.@value 20
raw_xml.weapon.set[6].set.@name soulshots
raw_xml.weapon.set[6].set.@value 3
raw_xml.weapon.set[7].set.@name spiritshots
raw_xml.weapon.set[7].set.@value 3
raw_xml.weapon.set[8].set.@name ensoul_slots
raw_xml.weapon.set[8].set.@value 1
raw_xml.weapon.set[9].set.@name ensoul_bm_slots
raw_xml.weapon.set[9].set.@value 1
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