Ring of Anguish

Ring of Anguish NG

ID 876
Type: Ring
Weight: 150
M.Def: 11
Price: 2,340
Crystal Count: -
Name Level Chance ▼ Count Type
Obsidian Golem
Drop
15 0.262985% 1 Monster
Stone Soldier
Drop
14 0.253098% 1 Monster
Crasher
Drop
14 0.253088% 1 Monster
Evil Eye Patroller
Drop
14 0.225098% 1 Monster
Blood Fungus
Drop
12 0.21119% 1 Monster
Stone Giant
Drop
13 0.203596% 1 Monster
All stored data
Key Value
db.bodypart RFINGER
db.category armor
db.crystal_type NONE
db.dropable NULL
db.extra_json {"sets":{"crystal_type":"NONE","icon":"icon.accessary_ring_of_anguish_i00","price":"2340","type":"NONE","weight":"150"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"RIGHT_FINGER\"\/>\n <slot id=\"LEFT_FINGER\"\/>\n <\/equip>","for":"<for>\n <add stat=\"mDef\" order=\"0x10\" value=\"11\"\/>\n <enchant stat=\"mDef\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.accessary_ring_of_anguish_i00
db.id 876
db.item_type NONE
db.name Ring of Anguish
db.price 2340
db.raw_xml <armor id="876" name="Ring of Anguish"> <!-- [ring_of_anguish] --> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.accessary_ring_of_anguish_i00"/> <set name="price" value="2340"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="11"/> <enchant stat="mDef" order="0x0C" value="0"/> </for> </armor>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:30
db.weight 150
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip>
extra_json.extra.for <for> <add stat="mDef" order="0x10" value="11"/> <enchant stat="mDef" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_type NONE
extra_json.sets.icon icon.accessary_ring_of_anguish_i00
extra_json.sets.price 2340
extra_json.sets.type NONE
extra_json.sets.weight 150
raw_xml.armor.@id 876
raw_xml.armor.@name Ring of Anguish
raw_xml.armor.equip[0].equip.slot[0].slot.@id RIGHT_FINGER
raw_xml.armor.equip[0].equip.slot[1].slot.@id LEFT_FINGER
raw_xml.armor.for[0].for.add[0].add.@order 0x10
raw_xml.armor.for[0].for.add[0].add.@stat mDef
raw_xml.armor.for[0].for.add[0].add.@value 11
raw_xml.armor.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.armor.for[0].for.enchant[0].enchant.@stat mDef
raw_xml.armor.for[0].for.enchant[0].enchant.@value 0
raw_xml.armor.set[0].set.@name crystal_type
raw_xml.armor.set[0].set.@value NONE
raw_xml.armor.set[1].set.@name icon
raw_xml.armor.set[1].set.@value icon.accessary_ring_of_anguish_i00
raw_xml.armor.set[2].set.@name price
raw_xml.armor.set[2].set.@value 2340
raw_xml.armor.set[3].set.@name type
raw_xml.armor.set[3].set.@value NONE
raw_xml.armor.set[4].set.@name weight
raw_xml.armor.set[4].set.@value 150
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