1 Weapon Slots - Test Item

1 Weapon Slots - Test Item D

ID 70188
P.Atk: -
M.Atk: -
Atk.Speed: -
Critical: -
Accuracy: -
Soulshots: 2
Spiritshots: 2
Weight: 1,500
Price: 1
Crystal D Count: -
No 100% recipe found for this item.
All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type D
db.dropable NULL
db.extra_json {"sets":{"crystallizable":"false","crystal_type":"D","ensoul_slots":"1","ensoul_bm_slots":"0","icon":"icon.weapon_mace_of_judgment_i00","price":"1","rnd_dam":"20","soulshots":"2","spiritshots":"2","type":"SWORD","weight":"1500"},"extra":{"add_name":"Test Item","equip":"<equip>\n\t\t\t<slot id=\"RIGHT_HAND\"\/>\n\t\t<\/equip>","for":"","skills":""}}
db.icon icon.weapon_mace_of_judgment_i00
db.id 70188
db.item_type SWORD
db.name 1 Weapon Slots - Test Item
db.price 1
db.raw_xml <weapon id="70188" name="1 Weapon Slots" add_name="Test Item"> <!-- [test_item] --> <set name="crystallizable" value="false"/> <set name="crystal_type" value="D"/> <set name="ensoul_slots" value="1"/> <set name="ensoul_bm_slots" value="0"/> <set name="icon" value="icon.weapon_mace_of_judgment_i00"/> <set name="price" value="1"/> <set name="rnd_dam" value="20"/> <set name="soulshots" value="2"/> <set name="spiritshots" value="2"/> <set name="type" value="SWORD"/> <set name="weight" value="1500"/> <equip> <slot id="RIGHT_HAND"/> </equip> </weapon>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:31
db.weight 1500
extra_json.extra.add_name Test Item
extra_json.extra.equip <equip> <slot id="RIGHT_HAND"/> </equip>
extra_json.extra.for
extra_json.extra.skills
extra_json.sets.crystal_type D
extra_json.sets.crystallizable false
extra_json.sets.ensoul_bm_slots 0
extra_json.sets.ensoul_slots 1
extra_json.sets.icon icon.weapon_mace_of_judgment_i00
extra_json.sets.price 1
extra_json.sets.rnd_dam 20
extra_json.sets.soulshots 2
extra_json.sets.spiritshots 2
extra_json.sets.type SWORD
extra_json.sets.weight 1500
raw_xml.weapon.@add_name Test Item
raw_xml.weapon.@id 70188
raw_xml.weapon.@name 1 Weapon Slots
raw_xml.weapon.equip[0].equip.slot[0].slot.@id RIGHT_HAND
raw_xml.weapon.set[0].set.@name crystallizable
raw_xml.weapon.set[0].set.@value false
raw_xml.weapon.set[10].set.@name weight
raw_xml.weapon.set[10].set.@value 1500
raw_xml.weapon.set[1].set.@name crystal_type
raw_xml.weapon.set[1].set.@value D
raw_xml.weapon.set[2].set.@name ensoul_slots
raw_xml.weapon.set[2].set.@value 1
raw_xml.weapon.set[3].set.@name ensoul_bm_slots
raw_xml.weapon.set[3].set.@value 0
raw_xml.weapon.set[4].set.@name icon
raw_xml.weapon.set[4].set.@value icon.weapon_mace_of_judgment_i00
raw_xml.weapon.set[5].set.@name price
raw_xml.weapon.set[5].set.@value 1
raw_xml.weapon.set[6].set.@name rnd_dam
raw_xml.weapon.set[6].set.@value 20
raw_xml.weapon.set[7].set.@name soulshots
raw_xml.weapon.set[7].set.@value 2
raw_xml.weapon.set[8].set.@name spiritshots
raw_xml.weapon.set[8].set.@value 2
raw_xml.weapon.set[9].set.@name type
raw_xml.weapon.set[9].set.@value SWORD
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