Sealed Majestic Ring

Sealed Majestic Ring A

ID 6328
Type: Ring
Weight: 150
M.Def: 40
Price: 1,300,000
Crystal A Count: 104
Recipe: Sealed Majestic Ring(100%)
Recipe: Sealed Majestic Ring(100%) (chance: 100%)
Level: 8 · MP: 201 · Produced Qty: 1
  • Recipe: Sealed Majestic Ring(100%)1Recipe: Sealed Majestic Ring(100%)(1 total)
  • Sealed Majestic Ring Gemstone14Sealed Majestic Ring Gemstone(14 total)
  • Maestro Mold1Maestro Mold(1 total)
    • Blacksmith's Frame1Blacksmith's Frame(1 total)
      • Silver Mold1Silver Mold(1 total)
        • Braided Hemp5Braided Hemp(5 total)
          • Stem5Stem(25 total)
        • Cokes5Cokes(5 total)
          • Coal3Coal(15 total)
          • Charcoal3Charcoal(15 total)
        • Silver Nugget10Silver Nugget(10 total)
      • Varnish of Purity5Varnish of Purity(5 total)
        • Coarse Bone Powder3Coarse Bone Powder(15 total)
          • Animal Bone10Animal Bone(150 total)
        • Varnish3Varnish(15 total)
        • Stone of Purity1Stone of Purity(5 total)
      • Mithril Ore10Mithril Ore(10 total)
    • Mold Glue10Mold Glue(10 total)
    • Asofe5Asofe(5 total)
  • Metallic Fiber70Metallic Fiber(70 total)
    • Cord20Cord(80 total)
      • Steel2Steel(8 total)
        • Varnish5Varnish(40 total)
        • Iron Ore5Iron Ore(40 total)
      • Thread25Thread(100 total)
    • Silver Nugget15Silver Nugget(60 total)
  • Varnish of Purity42Varnish of Purity(42 total)
    • Coarse Bone Powder3Coarse Bone Powder(126 total)
      • Animal Bone10Animal Bone(1260 total)
    • Varnish3Varnish(126 total)
    • Stone of Purity1Stone of Purity(42 total)
  • Thons14Thons(14 total)
  • Crystal: A-Grade15Crystal: A-Grade(15 total)
  • Gemstone A3Gemstone A(3 total)
All stored data
Key Value
db.bodypart RFINGER
db.category armor
db.crystal_type A
db.dropable NULL
db.extra_json {"sets":{"crystal_count":"104","crystal_type":"A","crystallizable":"true","icon":"icon.accessary_inferno_ring_i02","price":"1300000","type":"NONE","weight":"150"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"RIGHT_FINGER\"\/>\n <slot id=\"LEFT_FINGER\"\/>\n <\/equip>","for":"<for>\n <add stat=\"mDef\" order=\"0x10\" value=\"40\"\/>\n <enchant stat=\"mDef\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.accessary_inferno_ring_i02
db.id 6328
db.item_type NONE
db.name Sealed Majestic Ring
db.price 1300000
db.raw_xml <armor id="6328" name="Sealed Majestic Ring"> <!-- [sealed_majestic_ring] --> <set name="crystal_count" value="104"/> <set name="crystal_type" value="A"/> <set name="crystallizable" value="true"/> <set name="icon" value="icon.accessary_inferno_ring_i02"/> <set name="price" value="1300000"/> <set name="type" value="NONE"/> <set name="weight" value="150"/> <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip> <for> <add stat="mDef" order="0x10" value="40"/> <enchant stat="mDef" order="0x0C" value="0"/> </for> </armor>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 20:16:29
db.weight 150
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="RIGHT_FINGER"/> <slot id="LEFT_FINGER"/> </equip>
extra_json.extra.for <for> <add stat="mDef" order="0x10" value="40"/> <enchant stat="mDef" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_count 104
extra_json.sets.crystal_type A
extra_json.sets.crystallizable true
extra_json.sets.icon icon.accessary_inferno_ring_i02
extra_json.sets.price 1300000
extra_json.sets.type NONE
extra_json.sets.weight 150
raw_xml.armor.@id 6328
raw_xml.armor.@name Sealed Majestic Ring
raw_xml.armor.equip[0].equip.slot[0].slot.@id RIGHT_FINGER
raw_xml.armor.equip[0].equip.slot[1].slot.@id LEFT_FINGER
raw_xml.armor.for[0].for.add[0].add.@order 0x10
raw_xml.armor.for[0].for.add[0].add.@stat mDef
raw_xml.armor.for[0].for.add[0].add.@value 40
raw_xml.armor.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.armor.for[0].for.enchant[0].enchant.@stat mDef
raw_xml.armor.for[0].for.enchant[0].enchant.@value 0
raw_xml.armor.set[0].set.@name crystal_count
raw_xml.armor.set[0].set.@value 104
raw_xml.armor.set[1].set.@name crystal_type
raw_xml.armor.set[1].set.@value A
raw_xml.armor.set[2].set.@name crystallizable
raw_xml.armor.set[2].set.@value true
raw_xml.armor.set[3].set.@name icon
raw_xml.armor.set[3].set.@value icon.accessary_inferno_ring_i02
raw_xml.armor.set[4].set.@name price
raw_xml.armor.set[4].set.@value 1300000
raw_xml.armor.set[5].set.@name type
raw_xml.armor.set[5].set.@value NONE
raw_xml.armor.set[6].set.@name weight
raw_xml.armor.set[6].set.@value 150
Back to items list