Bow of Peril - Quick Recovery

Bow of Peril - Quick Recovery B

ID 4829
P.Atk: 400
M.Atk: 99
Atk.Speed: 293
Critical: 120
Accuracy: -4.0000
Soulshots: 3
Spiritshots: 1
Weight: 1,700
Price: 13,100,000
Crystal B Count: 1,746
No 100% recipe found for this item.
All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type B
db.dropable NULL
db.extra_json {"sets":{"atk_reuse":"1310","crystal_count":"1746","crystal_type":"B","crystallizable":"true","icon":"icon.weapon_hazard_bow_i01","mp_consume":"4","price":"13100000","rnd_dam":"5","soulshots":"3","spiritshots":"1","type":"BOW","weight":"1700"},"extra":{"add_name":"Quick Recovery","equip":"<equip>\n <slot id=\"LEFT_RIGHT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pAtk\" order=\"0x10\" value=\"400\"\/>\n <add stat=\"mAtk\" order=\"0x10\" value=\"99\"\/>\n <set stat=\"baseCrit\" order=\"0x08\" value=\"120\"\/>\n <set stat=\"atkBaseSpeed\" order=\"0x08\" value=\"293\"\/>\n <add stat=\"accCombat\" order=\"0x10\" value=\"-4.0000\"\/>\n <enchant stat=\"pAtk\" order=\"0x0C\" value=\"0\"\/>\n <enchant stat=\"mAtk\" order=\"0x0C\" value=\"0\"\/>\n <mul stat=\"atkReuse\" order=\"0x50\" value=\"0.87\"\/>\n <\/for>","skills":""}}
db.icon icon.weapon_hazard_bow_i01
db.id 4829
db.item_type BOW
db.name Bow of Peril - Quick Recovery
db.price 13100000
db.raw_xml <weapon id="4829" name="Bow of Peril" add_name="Quick Recovery"> <!-- [hazard_bow_quickrecovery] --> <set name="atk_reuse" value="1310"/> <set name="crystal_count" value="1746"/> <set name="crystal_type" value="B"/> <set name="crystallizable" value="true"/> <set name="icon" value="icon.weapon_hazard_bow_i01"/> <set name="mp_consume" value="4"/> <set name="price" value="13100000"/> <set name="rnd_dam" value="5"/> <set name="soulshots" value="3"/> <set name="spiritshots" value="1"/> <set name="type" value="BOW"/> <set name="weight" value="1700"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <for> <add stat="pAtk" order="0x10" value="400"/> <add stat="mAtk" order="0x10" value="99"/> <set stat="baseCrit" order="0x08" value="120"/> <set stat="atkBaseSpeed" order="0x08" value="293"/> <add stat="accCombat" order="0x10" value="-4.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> <mul stat="atkReuse" order="0x50" value="0.87"/> </for> </weapon>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:31
db.weight 1700
extra_json.extra.add_name Quick Recovery
extra_json.extra.equip <equip> <slot id="LEFT_RIGHT_HAND"/> </equip>
extra_json.extra.for <for> <add stat="pAtk" order="0x10" value="400"/> <add stat="mAtk" order="0x10" value="99"/> <set stat="baseCrit" order="0x08" value="120"/> <set stat="atkBaseSpeed" order="0x08" value="293"/> <add stat="accCombat" order="0x10" value="-4.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> <mul stat="atkReuse" order="0x50" value="0.87"/> </for>
extra_json.extra.skills
extra_json.sets.atk_reuse 1310
extra_json.sets.crystal_count 1746
extra_json.sets.crystal_type B
extra_json.sets.crystallizable true
extra_json.sets.icon icon.weapon_hazard_bow_i01
extra_json.sets.mp_consume 4
extra_json.sets.price 13100000
extra_json.sets.rnd_dam 5
extra_json.sets.soulshots 3
extra_json.sets.spiritshots 1
extra_json.sets.type BOW
extra_json.sets.weight 1700
raw_xml.weapon.@add_name Quick Recovery
raw_xml.weapon.@id 4829
raw_xml.weapon.@name Bow of Peril
raw_xml.weapon.equip[0].equip.slot[0].slot.@id LEFT_RIGHT_HAND
raw_xml.weapon.for[0].for.add[0].add.@order 0x10
raw_xml.weapon.for[0].for.add[0].add.@stat pAtk
raw_xml.weapon.for[0].for.add[0].add.@value 400
raw_xml.weapon.for[0].for.add[1].add.@order 0x10
raw_xml.weapon.for[0].for.add[1].add.@stat mAtk
raw_xml.weapon.for[0].for.add[1].add.@value 99
raw_xml.weapon.for[0].for.add[2].add.@order 0x10
raw_xml.weapon.for[0].for.add[2].add.@stat accCombat
raw_xml.weapon.for[0].for.add[2].add.@value -4.0000
raw_xml.weapon.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[0].enchant.@stat pAtk
raw_xml.weapon.for[0].for.enchant[0].enchant.@value 0
raw_xml.weapon.for[0].for.enchant[1].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[1].enchant.@stat mAtk
raw_xml.weapon.for[0].for.enchant[1].enchant.@value 0
raw_xml.weapon.for[0].for.mul[0].mul.@order 0x50
raw_xml.weapon.for[0].for.mul[0].mul.@stat atkReuse
raw_xml.weapon.for[0].for.mul[0].mul.@value 0.87
raw_xml.weapon.for[0].for.set[0].set.@order 0x08
raw_xml.weapon.for[0].for.set[0].set.@stat baseCrit
raw_xml.weapon.for[0].for.set[0].set.@value 120
raw_xml.weapon.for[0].for.set[1].set.@order 0x08
raw_xml.weapon.for[0].for.set[1].set.@stat atkBaseSpeed
raw_xml.weapon.for[0].for.set[1].set.@value 293
raw_xml.weapon.set[0].set.@name atk_reuse
raw_xml.weapon.set[0].set.@value 1310
raw_xml.weapon.set[10].set.@name type
raw_xml.weapon.set[10].set.@value BOW
raw_xml.weapon.set[11].set.@name weight
raw_xml.weapon.set[11].set.@value 1700
raw_xml.weapon.set[1].set.@name crystal_count
raw_xml.weapon.set[1].set.@value 1746
raw_xml.weapon.set[2].set.@name crystal_type
raw_xml.weapon.set[2].set.@value B
raw_xml.weapon.set[3].set.@name crystallizable
raw_xml.weapon.set[3].set.@value true
raw_xml.weapon.set[4].set.@name icon
raw_xml.weapon.set[4].set.@value icon.weapon_hazard_bow_i01
raw_xml.weapon.set[5].set.@name mp_consume
raw_xml.weapon.set[5].set.@value 4
raw_xml.weapon.set[6].set.@name price
raw_xml.weapon.set[6].set.@value 13100000
raw_xml.weapon.set[7].set.@name rnd_dam
raw_xml.weapon.set[7].set.@value 5
raw_xml.weapon.set[8].set.@name soulshots
raw_xml.weapon.set[8].set.@value 3
raw_xml.weapon.set[9].set.@name spiritshots
raw_xml.weapon.set[9].set.@value 1
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