Bronze Helmet

Bronze Helmet D

ID 46
Type: None
Weight: 630
P.Def: 33
Price: 50,000
Crystal D Count: 90
Name Level Chance ▼ Count Type
Langk Matriarch Rashkos
Drop
24 28.968% 2-4 Raidboss
Malex Herald of Dagoniel
Drop
21 22.819% 2-4 Raidboss
Otherworldly Invader Soldier
Drop
30 0.138999% 1 Monster
Death Fire
Drop
32 0.1067% 1 Monster
Roxide
Drop
32 0.106696% 1 Monster
Ghost of a General
Drop
32 0.098084% 1 Monster
Ritmal Swordsman
Drop
29 0.081396% 1 Monster
Silenos
Drop
30 0.048396% 1 Monster
Androscorpio Hunter
Drop
30 0.048391% 1 Monster
Ol Mahum Van Grunt
Drop
30 0.048389% 1 Monster
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All stored data
Key Value
db.bodypart NULL
db.category armor
db.crystal_type D
db.dropable NULL
db.extra_json {"sets":{"crystal_count":"90","crystal_type":"D","crystallizable":"true","icon":"icon.armor_helmet_i00","price":"50000","type":"NONE","weight":"630"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"HEAD\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pDef\" order=\"0x10\" value=\"33\"\/>\n <enchant stat=\"pDef\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.armor_helmet_i00
db.id 46
db.item_type NONE
db.name Bronze Helmet
db.price 50000
db.raw_xml <armor id="46" name="Bronze Helmet"> <!-- [bronze_helmet] --> <set name="crystal_count" value="90"/> <set name="crystal_type" value="D"/> <set name="crystallizable" value="true"/> <set name="icon" value="icon.armor_helmet_i00"/> <set name="price" value="50000"/> <set name="type" value="NONE"/> <set name="weight" value="630"/> <equip> <slot id="HEAD"/> </equip> <for> <add stat="pDef" order="0x10" value="33"/> <enchant stat="pDef" order="0x0C" value="0"/> </for> </armor>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:30
db.weight 630
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="HEAD"/> </equip>
extra_json.extra.for <for> <add stat="pDef" order="0x10" value="33"/> <enchant stat="pDef" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_count 90
extra_json.sets.crystal_type D
extra_json.sets.crystallizable true
extra_json.sets.icon icon.armor_helmet_i00
extra_json.sets.price 50000
extra_json.sets.type NONE
extra_json.sets.weight 630
raw_xml.armor.@id 46
raw_xml.armor.@name Bronze Helmet
raw_xml.armor.equip[0].equip.slot[0].slot.@id HEAD
raw_xml.armor.for[0].for.add[0].add.@order 0x10
raw_xml.armor.for[0].for.add[0].add.@stat pDef
raw_xml.armor.for[0].for.add[0].add.@value 33
raw_xml.armor.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.armor.for[0].for.enchant[0].enchant.@stat pDef
raw_xml.armor.for[0].for.enchant[0].enchant.@value 0
raw_xml.armor.set[0].set.@name crystal_count
raw_xml.armor.set[0].set.@value 90
raw_xml.armor.set[1].set.@name crystal_type
raw_xml.armor.set[1].set.@value D
raw_xml.armor.set[2].set.@name crystallizable
raw_xml.armor.set[2].set.@value true
raw_xml.armor.set[3].set.@name icon
raw_xml.armor.set[3].set.@value icon.armor_helmet_i00
raw_xml.armor.set[4].set.@name price
raw_xml.armor.set[4].set.@value 50000
raw_xml.armor.set[5].set.@name type
raw_xml.armor.set[5].set.@value NONE
raw_xml.armor.set[6].set.@name weight
raw_xml.armor.set[6].set.@value 630
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