Hard Leather Pants

Hard Leather Pants NG

ID 30
Type: Light
Weight: 1,700
P.Def: 29
Price: 4,970
Crystal Count: -
Name Level Chance ▼ Count Type
Twink Puma
Drop
15 0.185398% 1 Monster
Redeye Bat
Drop
15 0.183596% 1 Monster
Barbed Bat
Drop
12 0.165794% 1 Monster
Puma
Drop
12 0.164097% 1 Monster
Darkwing Bat
Drop
11 0.159793% 1 Monster
Cave Bat
Drop
13 0.142096% 1 Monster
Gemstone Beast
Drop
12 0.136792% 1 Monster
Drill Bat
Drop
11 0.133092% 1 Monster
All stored data
Key Value
db.bodypart NULL
db.category armor
db.crystal_type NONE
db.dropable NULL
db.extra_json {"sets":{"crystal_type":"NONE","icon":"icon.armor_t06_l_i00","price":"4970","type":"LIGHT","weight":"1700"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"LEGS\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pDef\" order=\"0x10\" value=\"29\"\/>\n <enchant stat=\"pDef\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.armor_t06_l_i00
db.id 30
db.item_type LIGHT
db.name Hard Leather Pants
db.price 4970
db.raw_xml <armor id="30" name="Hard Leather Pants"> <!-- [hard_leather_pants] --> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.armor_t06_l_i00"/> <set name="price" value="4970"/> <set name="type" value="LIGHT"/> <set name="weight" value="1700"/> <equip> <slot id="LEGS"/> </equip> <for> <add stat="pDef" order="0x10" value="29"/> <enchant stat="pDef" order="0x0C" value="0"/> </for> </armor>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:30
db.weight 1700
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="LEGS"/> </equip>
extra_json.extra.for <for> <add stat="pDef" order="0x10" value="29"/> <enchant stat="pDef" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_type NONE
extra_json.sets.icon icon.armor_t06_l_i00
extra_json.sets.price 4970
extra_json.sets.type LIGHT
extra_json.sets.weight 1700
raw_xml.armor.@id 30
raw_xml.armor.@name Hard Leather Pants
raw_xml.armor.equip[0].equip.slot[0].slot.@id LEGS
raw_xml.armor.for[0].for.add[0].add.@order 0x10
raw_xml.armor.for[0].for.add[0].add.@stat pDef
raw_xml.armor.for[0].for.add[0].add.@value 29
raw_xml.armor.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.armor.for[0].for.enchant[0].enchant.@stat pDef
raw_xml.armor.for[0].for.enchant[0].enchant.@value 0
raw_xml.armor.set[0].set.@name crystal_type
raw_xml.armor.set[0].set.@value NONE
raw_xml.armor.set[1].set.@name icon
raw_xml.armor.set[1].set.@value icon.armor_t06_l_i00
raw_xml.armor.set[2].set.@name price
raw_xml.armor.set[2].set.@value 4970
raw_xml.armor.set[3].set.@name type
raw_xml.armor.set[3].set.@value LIGHT
raw_xml.armor.set[4].set.@name weight
raw_xml.armor.set[4].set.@value 1700
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