Elemental Bow

Elemental Bow C

ID 282
P.Atk: 277
M.Atk: 75
Atk.Speed: 227
Critical: 120
Accuracy: -4.0000
Soulshots: 8
Spiritshots: 2
Weight: 1,770
Price: 2,870,000
Crystal C Count: 1,148
Recipe: Elemental Bow
Recipe: Elemental Bow (chance: 100%)
Level: 5 · MP: 147 · Produced Qty: 1
  • Crossbow Shaft9Crossbow Shaft(9 total)
  • Mithril Alloy60Mithril Alloy(60 total)
    • Varnish of Purity1Varnish of Purity(60 total)
      • Coarse Bone Powder3Coarse Bone Powder(180 total)
        • Animal Bone10Animal Bone(1800 total)
      • Varnish3Varnish(180 total)
      • Stone of Purity1Stone of Purity(60 total)
    • Steel2Steel(120 total)
      • Varnish5Varnish(600 total)
      • Iron Ore5Iron Ore(600 total)
    • Mithril Ore1Mithril Ore(60 total)
  • Compound Braid12Compound Braid(12 total)
    • Braided Hemp5Braided Hemp(60 total)
      • Stem5Stem(300 total)
    • Thread5Thread(60 total)
  • High Grade Suede12High Grade Suede(12 total)
    • Coarse Bone Powder1Coarse Bone Powder(12 total)
      • Animal Bone10Animal Bone(120 total)
    • Suede3Suede(36 total)
  • Metal Hardener72Metal Hardener(72 total)
    • Stem10Stem(720 total)
    • Varnish10Varnish(720 total)
    • Iron Ore10Iron Ore(720 total)
  • Crystal: C-Grade170Crystal: C-Grade(170 total)
  • Gemstone C105Gemstone C(105 total)
All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type C
db.dropable NULL
db.extra_json {"sets":{"atk_reuse":"820","crystal_count":"1148","crystal_type":"C","crystallizable":"true","icon":"icon.weapon_elemental_bow_i00","mp_consume":"3","price":"2870000","rnd_dam":"5","soulshots":"8","spiritshots":"2","type":"BOW","weight":"1770"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"LEFT_RIGHT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pAtk\" order=\"0x10\" value=\"277\"\/>\n <add stat=\"mAtk\" order=\"0x10\" value=\"75\"\/>\n <set stat=\"baseCrit\" order=\"0x08\" value=\"120\"\/>\n <set stat=\"atkBaseSpeed\" order=\"0x08\" value=\"227\"\/>\n <add stat=\"accCombat\" order=\"0x10\" value=\"-4.0000\"\/>\n <enchant stat=\"pAtk\" order=\"0x0C\" value=\"0\"\/>\n <enchant stat=\"mAtk\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.weapon_elemental_bow_i00
db.id 282
db.item_type BOW
db.name Elemental Bow
db.price 2870000
db.raw_xml <weapon id="282" name="Elemental Bow"> <!-- [elemental_bow] --> <set name="atk_reuse" value="820"/> <set name="crystal_count" value="1148"/> <set name="crystal_type" value="C"/> <set name="crystallizable" value="true"/> <set name="icon" value="icon.weapon_elemental_bow_i00"/> <set name="mp_consume" value="3"/> <set name="price" value="2870000"/> <set name="rnd_dam" value="5"/> <set name="soulshots" value="8"/> <set name="spiritshots" value="2"/> <set name="type" value="BOW"/> <set name="weight" value="1770"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <for> <add stat="pAtk" order="0x10" value="277"/> <add stat="mAtk" order="0x10" value="75"/> <set stat="baseCrit" order="0x08" value="120"/> <set stat="atkBaseSpeed" order="0x08" value="227"/> <add stat="accCombat" order="0x10" value="-4.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for> </weapon>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:30
db.weight 1770
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="LEFT_RIGHT_HAND"/> </equip>
extra_json.extra.for <for> <add stat="pAtk" order="0x10" value="277"/> <add stat="mAtk" order="0x10" value="75"/> <set stat="baseCrit" order="0x08" value="120"/> <set stat="atkBaseSpeed" order="0x08" value="227"/> <add stat="accCombat" order="0x10" value="-4.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.atk_reuse 820
extra_json.sets.crystal_count 1148
extra_json.sets.crystal_type C
extra_json.sets.crystallizable true
extra_json.sets.icon icon.weapon_elemental_bow_i00
extra_json.sets.mp_consume 3
extra_json.sets.price 2870000
extra_json.sets.rnd_dam 5
extra_json.sets.soulshots 8
extra_json.sets.spiritshots 2
extra_json.sets.type BOW
extra_json.sets.weight 1770
raw_xml.weapon.@id 282
raw_xml.weapon.@name Elemental Bow
raw_xml.weapon.equip[0].equip.slot[0].slot.@id LEFT_RIGHT_HAND
raw_xml.weapon.for[0].for.add[0].add.@order 0x10
raw_xml.weapon.for[0].for.add[0].add.@stat pAtk
raw_xml.weapon.for[0].for.add[0].add.@value 277
raw_xml.weapon.for[0].for.add[1].add.@order 0x10
raw_xml.weapon.for[0].for.add[1].add.@stat mAtk
raw_xml.weapon.for[0].for.add[1].add.@value 75
raw_xml.weapon.for[0].for.add[2].add.@order 0x10
raw_xml.weapon.for[0].for.add[2].add.@stat accCombat
raw_xml.weapon.for[0].for.add[2].add.@value -4.0000
raw_xml.weapon.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[0].enchant.@stat pAtk
raw_xml.weapon.for[0].for.enchant[0].enchant.@value 0
raw_xml.weapon.for[0].for.enchant[1].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[1].enchant.@stat mAtk
raw_xml.weapon.for[0].for.enchant[1].enchant.@value 0
raw_xml.weapon.for[0].for.set[0].set.@order 0x08
raw_xml.weapon.for[0].for.set[0].set.@stat baseCrit
raw_xml.weapon.for[0].for.set[0].set.@value 120
raw_xml.weapon.for[0].for.set[1].set.@order 0x08
raw_xml.weapon.for[0].for.set[1].set.@stat atkBaseSpeed
raw_xml.weapon.for[0].for.set[1].set.@value 227
raw_xml.weapon.set[0].set.@name atk_reuse
raw_xml.weapon.set[0].set.@value 820
raw_xml.weapon.set[10].set.@name type
raw_xml.weapon.set[10].set.@value BOW
raw_xml.weapon.set[11].set.@name weight
raw_xml.weapon.set[11].set.@value 1770
raw_xml.weapon.set[1].set.@name crystal_count
raw_xml.weapon.set[1].set.@value 1148
raw_xml.weapon.set[2].set.@name crystal_type
raw_xml.weapon.set[2].set.@value C
raw_xml.weapon.set[3].set.@name crystallizable
raw_xml.weapon.set[3].set.@value true
raw_xml.weapon.set[4].set.@name icon
raw_xml.weapon.set[4].set.@value icon.weapon_elemental_bow_i00
raw_xml.weapon.set[5].set.@name mp_consume
raw_xml.weapon.set[5].set.@value 3
raw_xml.weapon.set[6].set.@name price
raw_xml.weapon.set[6].set.@value 2870000
raw_xml.weapon.set[7].set.@name rnd_dam
raw_xml.weapon.set[7].set.@value 5
raw_xml.weapon.set[8].set.@name soulshots
raw_xml.weapon.set[8].set.@value 8
raw_xml.weapon.set[9].set.@name spiritshots
raw_xml.weapon.set[9].set.@value 2
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