Light Crossbow

Light Crossbow D

ID 280
P.Atk: 191
M.Atk: 54
Atk.Speed: 293
Critical: 120
Accuracy: -4.0000
Soulshots: 10
Spiritshots: 3
Weight: 1,810
Price: 1,800,000
Crystal D Count: 2,561
Name Level Chance ▼ Count Type
Queen Ant
Drop
40 5.500% 1 Queenant
Tasaba Patriarch Hellena
Drop
35 5.474% 1 Raidboss
Cronos's Servitor Mumu
Drop
34 4.215% 1 Raidboss
Evil Spirit Tempest
Drop
36 3.390% 1 Raidboss
Dimension Invader Shaman
Drop
43 0.006998% 1 Monster
Tamlin Orc Archer
Drop
42 0.00309% 1 Monster
Timak Orc Archer
Drop
41 0.002898% 1 Monster
All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type D
db.dropable NULL
db.extra_json {"sets":{"atk_reuse":"1500","crystal_count":"2561","crystal_type":"D","ensoul_slots":"1","ensoul_bm_slots":"1","crystallizable":"true","icon":"icon.weapon_cyclone_bow_i00","mp_consume":"2","price":"1800000","rnd_dam":"5","soulshots":"10","spiritshots":"3","type":"BOW","weight":"1810"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"LEFT_RIGHT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pAtk\" order=\"0x10\" value=\"191\"\/>\n <add stat=\"mAtk\" order=\"0x10\" value=\"54\"\/>\n <set stat=\"baseCrit\" order=\"0x08\" value=\"120\"\/>\n <set stat=\"atkBaseSpeed\" order=\"0x08\" value=\"293\"\/>\n <add stat=\"accCombat\" order=\"0x10\" value=\"-4.0000\"\/>\n <enchant stat=\"pAtk\" order=\"0x0C\" value=\"0\"\/>\n <enchant stat=\"mAtk\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.weapon_cyclone_bow_i00
db.id 280
db.item_type BOW
db.name Light Crossbow
db.price 1800000
db.raw_xml <weapon id="280" name="Light Crossbow"> <!-- [cyclone_bow] --> <set name="atk_reuse" value="1500"/> <set name="crystal_count" value="2561"/> <set name="crystal_type" value="D"/> <set name="ensoul_slots" value="1"/> <set name="ensoul_bm_slots" value="1"/> <set name="crystallizable" value="true"/> <set name="icon" value="icon.weapon_cyclone_bow_i00"/> <set name="mp_consume" value="2"/> <set name="price" value="1800000"/> <set name="rnd_dam" value="5"/> <set name="soulshots" value="10"/> <set name="spiritshots" value="3"/> <set name="type" value="BOW"/> <set name="weight" value="1810"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <for> <add stat="pAtk" order="0x10" value="191"/> <add stat="mAtk" order="0x10" value="54"/> <set stat="baseCrit" order="0x08" value="120"/> <set stat="atkBaseSpeed" order="0x08" value="293"/> <add stat="accCombat" order="0x10" value="-4.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for> </weapon>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:30
db.weight 1810
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="LEFT_RIGHT_HAND"/> </equip>
extra_json.extra.for <for> <add stat="pAtk" order="0x10" value="191"/> <add stat="mAtk" order="0x10" value="54"/> <set stat="baseCrit" order="0x08" value="120"/> <set stat="atkBaseSpeed" order="0x08" value="293"/> <add stat="accCombat" order="0x10" value="-4.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.atk_reuse 1500
extra_json.sets.crystal_count 2561
extra_json.sets.crystal_type D
extra_json.sets.crystallizable true
extra_json.sets.ensoul_bm_slots 1
extra_json.sets.ensoul_slots 1
extra_json.sets.icon icon.weapon_cyclone_bow_i00
extra_json.sets.mp_consume 2
extra_json.sets.price 1800000
extra_json.sets.rnd_dam 5
extra_json.sets.soulshots 10
extra_json.sets.spiritshots 3
extra_json.sets.type BOW
extra_json.sets.weight 1810
raw_xml.weapon.@id 280
raw_xml.weapon.@name Light Crossbow
raw_xml.weapon.equip[0].equip.slot[0].slot.@id LEFT_RIGHT_HAND
raw_xml.weapon.for[0].for.add[0].add.@order 0x10
raw_xml.weapon.for[0].for.add[0].add.@stat pAtk
raw_xml.weapon.for[0].for.add[0].add.@value 191
raw_xml.weapon.for[0].for.add[1].add.@order 0x10
raw_xml.weapon.for[0].for.add[1].add.@stat mAtk
raw_xml.weapon.for[0].for.add[1].add.@value 54
raw_xml.weapon.for[0].for.add[2].add.@order 0x10
raw_xml.weapon.for[0].for.add[2].add.@stat accCombat
raw_xml.weapon.for[0].for.add[2].add.@value -4.0000
raw_xml.weapon.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[0].enchant.@stat pAtk
raw_xml.weapon.for[0].for.enchant[0].enchant.@value 0
raw_xml.weapon.for[0].for.enchant[1].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[1].enchant.@stat mAtk
raw_xml.weapon.for[0].for.enchant[1].enchant.@value 0
raw_xml.weapon.for[0].for.set[0].set.@order 0x08
raw_xml.weapon.for[0].for.set[0].set.@stat baseCrit
raw_xml.weapon.for[0].for.set[0].set.@value 120
raw_xml.weapon.for[0].for.set[1].set.@order 0x08
raw_xml.weapon.for[0].for.set[1].set.@stat atkBaseSpeed
raw_xml.weapon.for[0].for.set[1].set.@value 293
raw_xml.weapon.set[0].set.@name atk_reuse
raw_xml.weapon.set[0].set.@value 1500
raw_xml.weapon.set[10].set.@name soulshots
raw_xml.weapon.set[10].set.@value 10
raw_xml.weapon.set[11].set.@name spiritshots
raw_xml.weapon.set[11].set.@value 3
raw_xml.weapon.set[12].set.@name type
raw_xml.weapon.set[12].set.@value BOW
raw_xml.weapon.set[13].set.@name weight
raw_xml.weapon.set[13].set.@value 1810
raw_xml.weapon.set[1].set.@name crystal_count
raw_xml.weapon.set[1].set.@value 2561
raw_xml.weapon.set[2].set.@name crystal_type
raw_xml.weapon.set[2].set.@value D
raw_xml.weapon.set[3].set.@name ensoul_slots
raw_xml.weapon.set[3].set.@value 1
raw_xml.weapon.set[4].set.@name ensoul_bm_slots
raw_xml.weapon.set[4].set.@value 1
raw_xml.weapon.set[5].set.@name crystallizable
raw_xml.weapon.set[5].set.@value true
raw_xml.weapon.set[6].set.@name icon
raw_xml.weapon.set[6].set.@value icon.weapon_cyclone_bow_i00
raw_xml.weapon.set[7].set.@name mp_consume
raw_xml.weapon.set[7].set.@value 2
raw_xml.weapon.set[8].set.@name price
raw_xml.weapon.set[8].set.@value 1800000
raw_xml.weapon.set[9].set.@name rnd_dam
raw_xml.weapon.set[9].set.@value 5
Back to items list