Meteor Shower

Meteor Shower A

ID 2504
P.Atk: 213
M.Atk: 107
Atk.Speed: 379
Critical: 40
Accuracy: 5.0000
Soulshots: 1
Spiritshots: 1
Weight: 1,600
Price: 18,300,000
Crystal A Count: 1,464
Recipe: Meteor Shower(60%)
Recipe: Meteor Shower(60%) (chance: 60%)
Level: 7 · MP: 192 · Produced Qty: 1
  • Recipe: Meteor Shower(60%)1Recipe: Meteor Shower(60%)(1 total)
  • Meteor Shower Head13Meteor Shower Head(13 total)
  • Maestro Holder3Maestro Holder(3 total)
    • Varnish of Purity10Varnish of Purity(30 total)
      • Coarse Bone Powder3Coarse Bone Powder(90 total)
        • Animal Bone10Animal Bone(900 total)
      • Varnish3Varnish(90 total)
      • Stone of Purity1Stone of Purity(30 total)
    • Mold Lubricant10Mold Lubricant(30 total)
    • Mold Hardener10Mold Hardener(30 total)
  • Mithril Alloy60Mithril Alloy(60 total)
    • Varnish of Purity1Varnish of Purity(60 total)
      • Coarse Bone Powder3Coarse Bone Powder(180 total)
        • Animal Bone10Animal Bone(1800 total)
      • Varnish3Varnish(180 total)
      • Stone of Purity1Stone of Purity(60 total)
    • Steel2Steel(120 total)
      • Varnish5Varnish(600 total)
      • Iron Ore5Iron Ore(600 total)
    • Mithril Ore1Mithril Ore(60 total)
  • Synthetic Cokes60Synthetic Cokes(60 total)
    • Cokes3Cokes(180 total)
      • Coal3Coal(540 total)
      • Charcoal3Charcoal(540 total)
    • Oriharukon Ore1Oriharukon Ore(60 total)
  • High Grade Suede30High Grade Suede(30 total)
    • Coarse Bone Powder1Coarse Bone Powder(30 total)
      • Animal Bone10Animal Bone(300 total)
    • Suede3Suede(90 total)
  • Enria30Enria(30 total)
  • Durable Metal Plate120Durable Metal Plate(120 total)
    • Metallic Thread5Metallic Thread(600 total)
      • Thread10Thread(6000 total)
      • Iron Ore5Iron Ore(3000 total)
    • Mithril Ore5Mithril Ore(600 total)
  • Crystal: B-Grade215Crystal: B-Grade(215 total)
  • Gemstone B143Gemstone B(143 total)
All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type A
db.dropable NULL
db.extra_json {"sets":{"crystal_count":"1464","crystal_type":"A","crystallizable":"true","icon":"icon.weapon_meteor_shower_i00","price":"18300000","rnd_dam":"20","soulshots":"1","spiritshots":"1","ensoul_slots":"1","ensoul_bm_slots":"1","type":"BLUNT","weight":"1600"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"RIGHT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pAtk\" order=\"0x10\" value=\"213\"\/>\n <add stat=\"mAtk\" order=\"0x10\" value=\"107\"\/>\n <set stat=\"baseCrit\" order=\"0x08\" value=\"40\"\/>\n <set stat=\"atkBaseSpeed\" order=\"0x08\" value=\"379\"\/>\n <add stat=\"accCombat\" order=\"0x10\" value=\"5.0000\"\/>\n <enchant stat=\"pAtk\" order=\"0x0C\" value=\"0\"\/>\n <enchant stat=\"mAtk\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.weapon_meteor_shower_i00
db.id 2504
db.item_type BLUNT
db.name Meteor Shower
db.price 18300000
db.raw_xml <weapon id="2504" name="Meteor Shower"> <!-- [meteor_shower] --> <set name="crystal_count" value="1464"/> <set name="crystal_type" value="A"/> <set name="crystallizable" value="true"/> <set name="icon" value="icon.weapon_meteor_shower_i00"/> <set name="price" value="18300000"/> <set name="rnd_dam" value="20"/> <set name="soulshots" value="1"/> <set name="spiritshots" value="1"/> <set name="ensoul_slots" value="1"/> <set name="ensoul_bm_slots" value="1"/> <set name="type" value="BLUNT"/> <set name="weight" value="1600"/> <equip> <slot id="RIGHT_HAND"/> </equip> <for> <add stat="pAtk" order="0x10" value="213"/> <add stat="mAtk" order="0x10" value="107"/> <set stat="baseCrit" order="0x08" value="40"/> <set stat="atkBaseSpeed" order="0x08" value="379"/> <add stat="accCombat" order="0x10" value="5.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for> </weapon>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:31
db.weight 1600
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="RIGHT_HAND"/> </equip>
extra_json.extra.for <for> <add stat="pAtk" order="0x10" value="213"/> <add stat="mAtk" order="0x10" value="107"/> <set stat="baseCrit" order="0x08" value="40"/> <set stat="atkBaseSpeed" order="0x08" value="379"/> <add stat="accCombat" order="0x10" value="5.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_count 1464
extra_json.sets.crystal_type A
extra_json.sets.crystallizable true
extra_json.sets.ensoul_bm_slots 1
extra_json.sets.ensoul_slots 1
extra_json.sets.icon icon.weapon_meteor_shower_i00
extra_json.sets.price 18300000
extra_json.sets.rnd_dam 20
extra_json.sets.soulshots 1
extra_json.sets.spiritshots 1
extra_json.sets.type BLUNT
extra_json.sets.weight 1600
raw_xml.weapon.@id 2504
raw_xml.weapon.@name Meteor Shower
raw_xml.weapon.equip[0].equip.slot[0].slot.@id RIGHT_HAND
raw_xml.weapon.for[0].for.add[0].add.@order 0x10
raw_xml.weapon.for[0].for.add[0].add.@stat pAtk
raw_xml.weapon.for[0].for.add[0].add.@value 213
raw_xml.weapon.for[0].for.add[1].add.@order 0x10
raw_xml.weapon.for[0].for.add[1].add.@stat mAtk
raw_xml.weapon.for[0].for.add[1].add.@value 107
raw_xml.weapon.for[0].for.add[2].add.@order 0x10
raw_xml.weapon.for[0].for.add[2].add.@stat accCombat
raw_xml.weapon.for[0].for.add[2].add.@value 5.0000
raw_xml.weapon.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[0].enchant.@stat pAtk
raw_xml.weapon.for[0].for.enchant[0].enchant.@value 0
raw_xml.weapon.for[0].for.enchant[1].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[1].enchant.@stat mAtk
raw_xml.weapon.for[0].for.enchant[1].enchant.@value 0
raw_xml.weapon.for[0].for.set[0].set.@order 0x08
raw_xml.weapon.for[0].for.set[0].set.@stat baseCrit
raw_xml.weapon.for[0].for.set[0].set.@value 40
raw_xml.weapon.for[0].for.set[1].set.@order 0x08
raw_xml.weapon.for[0].for.set[1].set.@stat atkBaseSpeed
raw_xml.weapon.for[0].for.set[1].set.@value 379
raw_xml.weapon.set[0].set.@name crystal_count
raw_xml.weapon.set[0].set.@value 1464
raw_xml.weapon.set[10].set.@name type
raw_xml.weapon.set[10].set.@value BLUNT
raw_xml.weapon.set[11].set.@name weight
raw_xml.weapon.set[11].set.@value 1600
raw_xml.weapon.set[1].set.@name crystal_type
raw_xml.weapon.set[1].set.@value A
raw_xml.weapon.set[2].set.@name crystallizable
raw_xml.weapon.set[2].set.@value true
raw_xml.weapon.set[3].set.@name icon
raw_xml.weapon.set[3].set.@value icon.weapon_meteor_shower_i00
raw_xml.weapon.set[4].set.@name price
raw_xml.weapon.set[4].set.@value 18300000
raw_xml.weapon.set[5].set.@name rnd_dam
raw_xml.weapon.set[5].set.@value 20
raw_xml.weapon.set[6].set.@name soulshots
raw_xml.weapon.set[6].set.@value 1
raw_xml.weapon.set[7].set.@name spiritshots
raw_xml.weapon.set[7].set.@value 1
raw_xml.weapon.set[8].set.@name ensoul_slots
raw_xml.weapon.set[8].set.@value 1
raw_xml.weapon.set[9].set.@name ensoul_bm_slots
raw_xml.weapon.set[9].set.@value 1
Back to items list