Bone Breastplate

Bone Breastplate NG

ID 24
Type: Light
Weight: 4,770
P.Def: 50
Price: 20,300
Crystal Count: -
Name Level Chance ▼ Count Type
Salamander
Drop
17 0.058495% 1 Monster
Undine Elder
Drop
18 0.058293% 1 Monster
Undine
Drop
17 0.056697% 1 Monster
Kerope Werewolf
Drop
20 0.039393% 1 Monster
Pincer Spider
Drop
17 0.036589% 1 Monster
Ruin Imp
Drop
17 0.035898% 1 Monster
Pinrul
Drop
17 0.035894% 1 Monster
Sukar Wererat Leader
Drop
19 0.0324% 1 Monster
Dark Terror
Drop
16 0.032388% 1 Monster
Omen Beast
Drop
17 0.029897% 1 Monster
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All stored data
Key Value
db.bodypart NULL
db.category armor
db.crystal_type NONE
db.dropable NULL
db.extra_json {"sets":{"crystal_type":"NONE","icon":"icon.armor_t32_u_i00","price":"20300","type":"LIGHT","weight":"4770"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"CHEST\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pDef\" order=\"0x10\" value=\"50\"\/>\n <enchant stat=\"pDef\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.armor_t32_u_i00
db.id 24
db.item_type LIGHT
db.name Bone Breastplate
db.price 20300
db.raw_xml <armor id="24" name="Bone Breastplate"> <!-- [bone_breastplate] --> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.armor_t32_u_i00"/> <set name="price" value="20300"/> <set name="type" value="LIGHT"/> <set name="weight" value="4770"/> <equip> <slot id="CHEST"/> </equip> <for> <add stat="pDef" order="0x10" value="50"/> <enchant stat="pDef" order="0x0C" value="0"/> </for> </armor>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:30
db.weight 4770
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="CHEST"/> </equip>
extra_json.extra.for <for> <add stat="pDef" order="0x10" value="50"/> <enchant stat="pDef" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_type NONE
extra_json.sets.icon icon.armor_t32_u_i00
extra_json.sets.price 20300
extra_json.sets.type LIGHT
extra_json.sets.weight 4770
raw_xml.armor.@id 24
raw_xml.armor.@name Bone Breastplate
raw_xml.armor.equip[0].equip.slot[0].slot.@id CHEST
raw_xml.armor.for[0].for.add[0].add.@order 0x10
raw_xml.armor.for[0].for.add[0].add.@stat pDef
raw_xml.armor.for[0].for.add[0].add.@value 50
raw_xml.armor.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.armor.for[0].for.enchant[0].enchant.@stat pDef
raw_xml.armor.for[0].for.enchant[0].enchant.@value 0
raw_xml.armor.set[0].set.@name crystal_type
raw_xml.armor.set[0].set.@value NONE
raw_xml.armor.set[1].set.@name icon
raw_xml.armor.set[1].set.@value icon.armor_t32_u_i00
raw_xml.armor.set[2].set.@name price
raw_xml.armor.set[2].set.@value 20300
raw_xml.armor.set[3].set.@name type
raw_xml.armor.set[3].set.@value LIGHT
raw_xml.armor.set[4].set.@name weight
raw_xml.armor.set[4].set.@value 4770
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