Journeyman's Staff

Journeyman's Staff NG

ID 176
P.Atk: 23
M.Atk: 22
Atk.Speed: 325
Critical: 40
Accuracy: 5.0000
Soulshots: 2
Spiritshots: 2
Weight: 1,070
Price: 136,000
Crystal Count: -
Name Level Chance ▼ Count Type
Ratman Chieftain
Drop
20 0.011798% 1 Monster
Stone Guardian
Drop
16 0.011596% 1 Monster
Dion Grizzly
Drop
20 0.011594% 1 Monster
Ratman Warrior
Drop
19 0.011399% 1 Monster
Dre Vanul
Drop
20 0.010994% 1 Monster
Akaste Bone Warlord
Drop
17 0.010792% 1 Monster
Pitchstone Golem
Drop
19 0.010688% 1 Monster
Langk Lizardman Scout
Drop
16 0.010294% 1 Monster
All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type NONE
db.dropable NULL
db.extra_json {"sets":{"is_magic_weapon":"true","crystal_type":"NONE","icon":"icon.weapon_apprentices_staff_i00","price":"136000","rnd_dam":"20","soulshots":"2","spiritshots":"2","type":"BIGBLUNT","weight":"1070"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"LEFT_RIGHT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pAtk\" order=\"0x10\" value=\"23\"\/>\n <add stat=\"mAtk\" order=\"0x10\" value=\"22\"\/>\n <set stat=\"baseCrit\" order=\"0x08\" value=\"40\"\/>\n <set stat=\"atkBaseSpeed\" order=\"0x08\" value=\"325\"\/>\n <add stat=\"accCombat\" order=\"0x10\" value=\"5.0000\"\/>\n <enchant stat=\"pAtk\" order=\"0x0C\" value=\"0\"\/>\n <enchant stat=\"mAtk\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.weapon_apprentices_staff_i00
db.id 176
db.item_type BIGBLUNT
db.name Journeyman's Staff
db.price 136000
db.raw_xml <weapon id="176" name="Journeyman's Staff"> <!-- [apprentice_s_staff] --> <set name="is_magic_weapon" value="true"/> <set name="crystal_type" value="NONE"/> <set name="icon" value="icon.weapon_apprentices_staff_i00"/> <set name="price" value="136000"/> <set name="rnd_dam" value="20"/> <set name="soulshots" value="2"/> <set name="spiritshots" value="2"/> <set name="type" value="BIGBLUNT"/> <set name="weight" value="1070"/> <equip> <slot id="LEFT_RIGHT_HAND"/> </equip> <for> <add stat="pAtk" order="0x10" value="23"/> <add stat="mAtk" order="0x10" value="22"/> <set stat="baseCrit" order="0x08" value="40"/> <set stat="atkBaseSpeed" order="0x08" value="325"/> <add stat="accCombat" order="0x10" value="5.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for> </weapon>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:30
db.weight 1070
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="LEFT_RIGHT_HAND"/> </equip>
extra_json.extra.for <for> <add stat="pAtk" order="0x10" value="23"/> <add stat="mAtk" order="0x10" value="22"/> <set stat="baseCrit" order="0x08" value="40"/> <set stat="atkBaseSpeed" order="0x08" value="325"/> <add stat="accCombat" order="0x10" value="5.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_type NONE
extra_json.sets.icon icon.weapon_apprentices_staff_i00
extra_json.sets.is_magic_weapon true
extra_json.sets.price 136000
extra_json.sets.rnd_dam 20
extra_json.sets.soulshots 2
extra_json.sets.spiritshots 2
extra_json.sets.type BIGBLUNT
extra_json.sets.weight 1070
raw_xml.weapon.@id 176
raw_xml.weapon.@name Journeyman's Staff
raw_xml.weapon.equip[0].equip.slot[0].slot.@id LEFT_RIGHT_HAND
raw_xml.weapon.for[0].for.add[0].add.@order 0x10
raw_xml.weapon.for[0].for.add[0].add.@stat pAtk
raw_xml.weapon.for[0].for.add[0].add.@value 23
raw_xml.weapon.for[0].for.add[1].add.@order 0x10
raw_xml.weapon.for[0].for.add[1].add.@stat mAtk
raw_xml.weapon.for[0].for.add[1].add.@value 22
raw_xml.weapon.for[0].for.add[2].add.@order 0x10
raw_xml.weapon.for[0].for.add[2].add.@stat accCombat
raw_xml.weapon.for[0].for.add[2].add.@value 5.0000
raw_xml.weapon.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[0].enchant.@stat pAtk
raw_xml.weapon.for[0].for.enchant[0].enchant.@value 0
raw_xml.weapon.for[0].for.enchant[1].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[1].enchant.@stat mAtk
raw_xml.weapon.for[0].for.enchant[1].enchant.@value 0
raw_xml.weapon.for[0].for.set[0].set.@order 0x08
raw_xml.weapon.for[0].for.set[0].set.@stat baseCrit
raw_xml.weapon.for[0].for.set[0].set.@value 40
raw_xml.weapon.for[0].for.set[1].set.@order 0x08
raw_xml.weapon.for[0].for.set[1].set.@stat atkBaseSpeed
raw_xml.weapon.for[0].for.set[1].set.@value 325
raw_xml.weapon.set[0].set.@name is_magic_weapon
raw_xml.weapon.set[0].set.@value true
raw_xml.weapon.set[1].set.@name crystal_type
raw_xml.weapon.set[1].set.@value NONE
raw_xml.weapon.set[2].set.@name icon
raw_xml.weapon.set[2].set.@value icon.weapon_apprentices_staff_i00
raw_xml.weapon.set[3].set.@name price
raw_xml.weapon.set[3].set.@value 136000
raw_xml.weapon.set[4].set.@name rnd_dam
raw_xml.weapon.set[4].set.@value 20
raw_xml.weapon.set[5].set.@name soulshots
raw_xml.weapon.set[5].set.@value 2
raw_xml.weapon.set[6].set.@name spiritshots
raw_xml.weapon.set[6].set.@value 2
raw_xml.weapon.set[7].set.@name type
raw_xml.weapon.set[7].set.@value BIGBLUNT
raw_xml.weapon.set[8].set.@name weight
raw_xml.weapon.set[8].set.@value 1070
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