Hand Axe

Hand Axe D

ID 156
P.Atk: 40
M.Atk: 26
Atk.Speed: 379
Critical: 40
Accuracy: 5.0000
Soulshots: 2
Spiritshots: 2
Weight: 1,820
Price: 409,000
Crystal D Count: 743
Name Level Chance ▼ Count Type
Zombie Lord Farakelsus
Drop
20 7.225% 1 Raidboss
Vault Seer
Drop
27 0.010474% 1 Ssqmonster
Sobbing Wind
Drop
26 0.003397% 1 Monster
Dead Pit Skeleton Archer
Drop
25 0.002797% 1 Monster
Poison Araneid
Drop
25 0.001697% 1 Monster
All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type D
db.dropable NULL
db.extra_json {"sets":{"crystal_count":"743","crystal_type":"D","crystallizable":"true","icon":"icon.weapon_hand_axe_i00","price":"409000","rnd_dam":"20","soulshots":"2","spiritshots":"2","ensoul_slots":"1","ensoul_bm_slots":"1","type":"BLUNT","weight":"1820"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"RIGHT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"pAtk\" order=\"0x10\" value=\"40\"\/>\n <add stat=\"mAtk\" order=\"0x10\" value=\"26\"\/>\n <set stat=\"baseCrit\" order=\"0x08\" value=\"40\"\/>\n <set stat=\"atkBaseSpeed\" order=\"0x08\" value=\"379\"\/>\n <add stat=\"accCombat\" order=\"0x10\" value=\"5.0000\"\/>\n <enchant stat=\"pAtk\" order=\"0x0C\" value=\"0\"\/>\n <enchant stat=\"mAtk\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.weapon_hand_axe_i00
db.id 156
db.item_type BLUNT
db.name Hand Axe
db.price 409000
db.raw_xml <weapon id="156" name="Hand Axe"> <!-- [hand_axe] --> <set name="crystal_count" value="743"/> <set name="crystal_type" value="D"/> <set name="crystallizable" value="true"/> <set name="icon" value="icon.weapon_hand_axe_i00"/> <set name="price" value="409000"/> <set name="rnd_dam" value="20"/> <set name="soulshots" value="2"/> <set name="spiritshots" value="2"/> <set name="ensoul_slots" value="1"/> <set name="ensoul_bm_slots" value="1"/> <set name="type" value="BLUNT"/> <set name="weight" value="1820"/> <equip> <slot id="RIGHT_HAND"/> </equip> <for> <add stat="pAtk" order="0x10" value="40"/> <add stat="mAtk" order="0x10" value="26"/> <set stat="baseCrit" order="0x08" value="40"/> <set stat="atkBaseSpeed" order="0x08" value="379"/> <add stat="accCombat" order="0x10" value="5.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for> </weapon>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 03:16:30
db.weight 1820
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="RIGHT_HAND"/> </equip>
extra_json.extra.for <for> <add stat="pAtk" order="0x10" value="40"/> <add stat="mAtk" order="0x10" value="26"/> <set stat="baseCrit" order="0x08" value="40"/> <set stat="atkBaseSpeed" order="0x08" value="379"/> <add stat="accCombat" order="0x10" value="5.0000"/> <enchant stat="pAtk" order="0x0C" value="0"/> <enchant stat="mAtk" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_count 743
extra_json.sets.crystal_type D
extra_json.sets.crystallizable true
extra_json.sets.ensoul_bm_slots 1
extra_json.sets.ensoul_slots 1
extra_json.sets.icon icon.weapon_hand_axe_i00
extra_json.sets.price 409000
extra_json.sets.rnd_dam 20
extra_json.sets.soulshots 2
extra_json.sets.spiritshots 2
extra_json.sets.type BLUNT
extra_json.sets.weight 1820
raw_xml.weapon.@id 156
raw_xml.weapon.@name Hand Axe
raw_xml.weapon.equip[0].equip.slot[0].slot.@id RIGHT_HAND
raw_xml.weapon.for[0].for.add[0].add.@order 0x10
raw_xml.weapon.for[0].for.add[0].add.@stat pAtk
raw_xml.weapon.for[0].for.add[0].add.@value 40
raw_xml.weapon.for[0].for.add[1].add.@order 0x10
raw_xml.weapon.for[0].for.add[1].add.@stat mAtk
raw_xml.weapon.for[0].for.add[1].add.@value 26
raw_xml.weapon.for[0].for.add[2].add.@order 0x10
raw_xml.weapon.for[0].for.add[2].add.@stat accCombat
raw_xml.weapon.for[0].for.add[2].add.@value 5.0000
raw_xml.weapon.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[0].enchant.@stat pAtk
raw_xml.weapon.for[0].for.enchant[0].enchant.@value 0
raw_xml.weapon.for[0].for.enchant[1].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[1].enchant.@stat mAtk
raw_xml.weapon.for[0].for.enchant[1].enchant.@value 0
raw_xml.weapon.for[0].for.set[0].set.@order 0x08
raw_xml.weapon.for[0].for.set[0].set.@stat baseCrit
raw_xml.weapon.for[0].for.set[0].set.@value 40
raw_xml.weapon.for[0].for.set[1].set.@order 0x08
raw_xml.weapon.for[0].for.set[1].set.@stat atkBaseSpeed
raw_xml.weapon.for[0].for.set[1].set.@value 379
raw_xml.weapon.set[0].set.@name crystal_count
raw_xml.weapon.set[0].set.@value 743
raw_xml.weapon.set[10].set.@name type
raw_xml.weapon.set[10].set.@value BLUNT
raw_xml.weapon.set[11].set.@name weight
raw_xml.weapon.set[11].set.@value 1820
raw_xml.weapon.set[1].set.@name crystal_type
raw_xml.weapon.set[1].set.@value D
raw_xml.weapon.set[2].set.@name crystallizable
raw_xml.weapon.set[2].set.@value true
raw_xml.weapon.set[3].set.@name icon
raw_xml.weapon.set[3].set.@value icon.weapon_hand_axe_i00
raw_xml.weapon.set[4].set.@name price
raw_xml.weapon.set[4].set.@value 409000
raw_xml.weapon.set[5].set.@name rnd_dam
raw_xml.weapon.set[5].set.@value 20
raw_xml.weapon.set[6].set.@name soulshots
raw_xml.weapon.set[6].set.@value 2
raw_xml.weapon.set[7].set.@name spiritshots
raw_xml.weapon.set[7].set.@value 2
raw_xml.weapon.set[8].set.@name ensoul_slots
raw_xml.weapon.set[8].set.@value 1
raw_xml.weapon.set[9].set.@name ensoul_bm_slots
raw_xml.weapon.set[9].set.@value 1
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