Doom Shield

Doom Shield B

ID 110
P.Atk: -
M.Atk: -
Atk.Speed: -
Critical: -
Accuracy: -
Soulshots: 0
Spiritshots: 0
Weight: 1,200
Price: 845,000
Crystal B Count: 112
Name Level Chance ▼ Count Type
Ice Fairy Sirra
Drop
60 7.522% 1 Raidboss
Giant Marpanak
Drop
60 7.522% 1 Raidboss
Forbidden Path Invader Magus
Drop
63 0.011495% 1 Monster
Plando
Drop
64 0.007796% 1 Monster
Purgatory Tarantula
Drop
64 0.007175% 1 Ssqmonster
Forbidden Path Invader Elite Soldier
Drop
65 0.006295% 1 Monster
Lesser Giant Shooter
Drop
63 0.005655% 1 Monster
Spiteful Soul Wizard
Drop
63 0.004173% 1 Minion
Anger of Splendor
Drop
63 0.00379% 1 Monster
Corrupted Guard
Drop
64 0.003196% 1 Monster
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All stored data
Key Value
db.bodypart NULL
db.category weapon
db.crystal_type B
db.dropable NULL
db.extra_json {"sets":{"crystal_count":"112","crystal_type":"B","crystallizable":"true","icon":"icon.shield_doom_shield_i00","price":"845000","rnd_dam":"0","soulshots":"0","spiritshots":"0","type":"NONE","weight":"1200"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"LEFT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"sDef\" order=\"0x10\" value=\"230\"\/>\n <add stat=\"rShld\" order=\"0x10\" value=\"20\"\/>\n <add stat=\"rEvas\" order=\"0x10\" value=\"-8.0000\"\/>\n <enchant stat=\"sDef\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}}
db.icon icon.shield_doom_shield_i00
db.id 110
db.item_type NONE
db.name Doom Shield
db.price 845000
db.raw_xml <weapon id="110" name="Doom Shield"> <!-- [doom_shield] --> <set name="crystal_count" value="112"/> <set name="crystal_type" value="B"/> <set name="crystallizable" value="true"/> <set name="icon" value="icon.shield_doom_shield_i00"/> <set name="price" value="845000"/> <set name="rnd_dam" value="0"/> <set name="soulshots" value="0"/> <set name="spiritshots" value="0"/> <set name="type" value="NONE"/> <set name="weight" value="1200"/> <equip> <slot id="LEFT_HAND"/> </equip> <for> <add stat="sDef" order="0x10" value="230"/> <add stat="rShld" order="0x10" value="20"/> <add stat="rEvas" order="0x10" value="-8.0000"/> <enchant stat="sDef" order="0x0C" value="0"/> </for> </weapon>
db.sellable NULL
db.stackable 0
db.tradeable NULL
db.updated_at 2026-02-12 16:09:24
db.weight 1200
extra_json.extra.add_name
extra_json.extra.equip <equip> <slot id="LEFT_HAND"/> </equip>
extra_json.extra.for <for> <add stat="sDef" order="0x10" value="230"/> <add stat="rShld" order="0x10" value="20"/> <add stat="rEvas" order="0x10" value="-8.0000"/> <enchant stat="sDef" order="0x0C" value="0"/> </for>
extra_json.extra.skills
extra_json.sets.crystal_count 112
extra_json.sets.crystal_type B
extra_json.sets.crystallizable true
extra_json.sets.icon icon.shield_doom_shield_i00
extra_json.sets.price 845000
extra_json.sets.rnd_dam 0
extra_json.sets.soulshots 0
extra_json.sets.spiritshots 0
extra_json.sets.type NONE
extra_json.sets.weight 1200
raw_xml.weapon.@id 110
raw_xml.weapon.@name Doom Shield
raw_xml.weapon.equip[0].equip.slot[0].slot.@id LEFT_HAND
raw_xml.weapon.for[0].for.add[0].add.@order 0x10
raw_xml.weapon.for[0].for.add[0].add.@stat sDef
raw_xml.weapon.for[0].for.add[0].add.@value 230
raw_xml.weapon.for[0].for.add[1].add.@order 0x10
raw_xml.weapon.for[0].for.add[1].add.@stat rShld
raw_xml.weapon.for[0].for.add[1].add.@value 20
raw_xml.weapon.for[0].for.add[2].add.@order 0x10
raw_xml.weapon.for[0].for.add[2].add.@stat rEvas
raw_xml.weapon.for[0].for.add[2].add.@value -8.0000
raw_xml.weapon.for[0].for.enchant[0].enchant.@order 0x0C
raw_xml.weapon.for[0].for.enchant[0].enchant.@stat sDef
raw_xml.weapon.for[0].for.enchant[0].enchant.@value 0
raw_xml.weapon.set[0].set.@name crystal_count
raw_xml.weapon.set[0].set.@value 112
raw_xml.weapon.set[1].set.@name crystal_type
raw_xml.weapon.set[1].set.@value B
raw_xml.weapon.set[2].set.@name crystallizable
raw_xml.weapon.set[2].set.@value true
raw_xml.weapon.set[3].set.@name icon
raw_xml.weapon.set[3].set.@value icon.shield_doom_shield_i00
raw_xml.weapon.set[4].set.@name price
raw_xml.weapon.set[4].set.@value 845000
raw_xml.weapon.set[5].set.@name rnd_dam
raw_xml.weapon.set[5].set.@value 0
raw_xml.weapon.set[6].set.@name soulshots
raw_xml.weapon.set[6].set.@value 0
raw_xml.weapon.set[7].set.@name spiritshots
raw_xml.weapon.set[7].set.@value 0
raw_xml.weapon.set[8].set.@name type
raw_xml.weapon.set[8].set.@value NONE
raw_xml.weapon.set[9].set.@name weight
raw_xml.weapon.set[9].set.@value 1200
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