| db.bodypart |
NULL |
| db.category |
weapon |
| db.crystal_type |
C |
| db.dropable |
NULL |
| db.extra_json |
{"sets":{"crystal_count":"103","crystal_type":"C","crystallizable":"true","icon":"icon.shield_tower_shield_i00","price":"258000","rnd_dam":"0","soulshots":"0","spiritshots":"0","type":"NONE","weight":"1240"},"extra":{"add_name":"","equip":"<equip>\n <slot id=\"LEFT_HAND\"\/>\n <\/equip>","for":"<for>\n <add stat=\"sDef\" order=\"0x10\" value=\"190\"\/>\n <add stat=\"rShld\" order=\"0x10\" value=\"20\"\/>\n <add stat=\"rEvas\" order=\"0x10\" value=\"-8.0000\"\/>\n <enchant stat=\"sDef\" order=\"0x0C\" value=\"0\"\/>\n <\/for>","skills":""}} |
| db.icon |
icon.shield_tower_shield_i00 |
| db.id |
103 |
| db.item_type |
NONE |
| db.name |
Tower Shield |
| db.price |
258000 |
| db.raw_xml |
<weapon id="103" name="Tower Shield">
<!-- [tower_shield] -->
<set name="crystal_count" value="103"/>
<set name="crystal_type" value="C"/>
<set name="crystallizable" value="true"/>
<set name="icon" value="icon.shield_tower_shield_i00"/>
<set name="price" value="258000"/>
<set name="rnd_dam" value="0"/>
<set name="soulshots" value="0"/>
<set name="spiritshots" value="0"/>
<set name="type" value="NONE"/>
<set name="weight" value="1240"/>
<equip>
<slot id="LEFT_HAND"/>
</equip>
<for>
<add stat="sDef" order="0x10" value="190"/>
<add stat="rShld" order="0x10" value="20"/>
<add stat="rEvas" order="0x10" value="-8.0000"/>
<enchant stat="sDef" order="0x0C" value="0"/>
</for>
</weapon> |
| db.sellable |
NULL |
| db.stackable |
0 |
| db.tradeable |
NULL |
| db.updated_at |
2026-02-12 03:16:30 |
| db.weight |
1240 |
| extra_json.extra.add_name |
|
| extra_json.extra.equip |
<equip>
<slot id="LEFT_HAND"/>
</equip> |
| extra_json.extra.for |
<for>
<add stat="sDef" order="0x10" value="190"/>
<add stat="rShld" order="0x10" value="20"/>
<add stat="rEvas" order="0x10" value="-8.0000"/>
<enchant stat="sDef" order="0x0C" value="0"/>
</for> |
| extra_json.extra.skills |
|
| extra_json.sets.crystal_count |
103 |
| extra_json.sets.crystal_type |
C |
| extra_json.sets.crystallizable |
true |
| extra_json.sets.icon |
icon.shield_tower_shield_i00 |
| extra_json.sets.price |
258000 |
| extra_json.sets.rnd_dam |
0 |
| extra_json.sets.soulshots |
0 |
| extra_json.sets.spiritshots |
0 |
| extra_json.sets.type |
NONE |
| extra_json.sets.weight |
1240 |
| raw_xml.weapon.@id |
103 |
| raw_xml.weapon.@name |
Tower Shield |
| raw_xml.weapon.equip[0].equip.slot[0].slot.@id |
LEFT_HAND |
| raw_xml.weapon.for[0].for.add[0].add.@order |
0x10 |
| raw_xml.weapon.for[0].for.add[0].add.@stat |
sDef |
| raw_xml.weapon.for[0].for.add[0].add.@value |
190 |
| raw_xml.weapon.for[0].for.add[1].add.@order |
0x10 |
| raw_xml.weapon.for[0].for.add[1].add.@stat |
rShld |
| raw_xml.weapon.for[0].for.add[1].add.@value |
20 |
| raw_xml.weapon.for[0].for.add[2].add.@order |
0x10 |
| raw_xml.weapon.for[0].for.add[2].add.@stat |
rEvas |
| raw_xml.weapon.for[0].for.add[2].add.@value |
-8.0000 |
| raw_xml.weapon.for[0].for.enchant[0].enchant.@order |
0x0C |
| raw_xml.weapon.for[0].for.enchant[0].enchant.@stat |
sDef |
| raw_xml.weapon.for[0].for.enchant[0].enchant.@value |
0 |
| raw_xml.weapon.set[0].set.@name |
crystal_count |
| raw_xml.weapon.set[0].set.@value |
103 |
| raw_xml.weapon.set[1].set.@name |
crystal_type |
| raw_xml.weapon.set[1].set.@value |
C |
| raw_xml.weapon.set[2].set.@name |
crystallizable |
| raw_xml.weapon.set[2].set.@value |
true |
| raw_xml.weapon.set[3].set.@name |
icon |
| raw_xml.weapon.set[3].set.@value |
icon.shield_tower_shield_i00 |
| raw_xml.weapon.set[4].set.@name |
price |
| raw_xml.weapon.set[4].set.@value |
258000 |
| raw_xml.weapon.set[5].set.@name |
rnd_dam |
| raw_xml.weapon.set[5].set.@value |
0 |
| raw_xml.weapon.set[6].set.@name |
soulshots |
| raw_xml.weapon.set[6].set.@value |
0 |
| raw_xml.weapon.set[7].set.@name |
spiritshots |
| raw_xml.weapon.set[7].set.@value |
0 |
| raw_xml.weapon.set[8].set.@name |
type |
| raw_xml.weapon.set[8].set.@value |
NONE |
| raw_xml.weapon.set[9].set.@name |
weight |
| raw_xml.weapon.set[9].set.@value |
1240 |